Removed
social means days of vanilla wow where you could find ppl to marry on WoW
People have changed since 2004 so the game had to change as well and that's not a bad thing. WoW right now can be extremely social or played as a solo game and it's great that there is a choice
I'll take Retail's social state over Classic's any day. No idea how I managed to get things done back then as a very socially awkward person.Might not be the most socially engaging state while doing certain content but at least I have better freedom to do play how I like. Very happy with how things are right now.
I disagree with most of the points made in this post. Certainly, on the surface it may seem more social due to the accessibility of modern wow, and the technology to support communities such as discord, but I argue that vanilla (classic moreso due to such things as discord) thru tbc, at most wrath, were way more social that modern wow with all its systems. As for modern wow, the least social aspects are the accessible aspects. Who has ever made a friend in a random dungeon or lfr group? Most guilds originate from already established communities and niche groups with recruitment outside the game. However, I would guess that more than 50% of guilds and communities in classic originate from playing the game itself, thus naturally socializing and forming a guild.I would be interested in seeing a post to debate the contrapostion.
The social experience has changed massively. The difference is, back in classic and tbc and early wotlk, it was more like an old internet forum. You knew most people there and if you were really annoying, the community would shun you - your actions mattered. Now, its more like a modern social media platform. No one cares who you are. No one cares what you say. If you do say something, someone will probably just be overwhelmingly nasty to you for little to no reason. That person will never be held to account and will never be seen again by you.This is not social. Its anti-social. The difference between the olden days vs current wow is the same between, say, living in London vs living in a small village in the countryside.CRZ devastated these communities and forced them to flee onto things like Openraid back in the day, now places like Raider.io and Discord. These places aren't coming back even if you try to get them to come back, as seen by Classic WoW. Blizzard had the secret sauce and decided to ruin it, a sentence which can fit every Blizzard IP.
Not even classic is as social as vanilla used to be... this guy might be in some delusional state like Ion is.Regardless of the current state, games are required to design content for both mutliplayer and single player audiences, this is how games have evolved with time and it's not going to change anytime soon, if anything, more socially awkward people witll start taking over. So WoW is actually doing fine.So guys, remember this: Letting people playing solo enjoy content you enjoy doing with your friends is perfectly Ok.
You think you do but you don't
I think it's true that wow is still a social game.But "as social" as before?I don't think we can even compare.A bit like they said on wowhead, people have changed.Because I don't think systems have made people less social, people are less social.For me there's one main thing that I wish they would bring back is to remove sharding so server identity means something.Hopefully they can merge servers so that can happen.Just going back to a layering system instead of sharding for me would be a big win.
I agree with this every letter of this post.Modern WoW has much more to offer than Vanilla had. Everyone who wants to be social and engage in organized group content can still do so - in even MORE ways than before (M+, RBG, Arena come to mind instantly, none of which existed in Vanilla). But in addition to that, the game now offers semi-social content for more casual players (LFR, LFG) and lots of more fun things to do if you like to do stuff solo.The social stuff itself has certainly changed due to new technologies and an aging playerbase, yes, but it has not at all gone away. The playerbase is more diverse now - there's fun stuff in the game for a wider audience nowadays. And that is a good thing. I have played WoW since Vanilla beta and I loved it from the start, but I'm very certain I would not be playing it still if it were not for the loads of solo content Blizzard has added over the years. I have taken part in organized raiding for most of my WoW years and enjoyed that, but it would not be enough to keep me playing. I actually like the solo content more nowadays, I guess I'm getting old. :)If WoW had not changed to offer more content for casual group and solo play, it's playerbase would be way smaller today. Actually, I don't think WoW would have survived as long as it did without it.
I just don't trust this man. I hope I'm wrong for the sake of WoW etc but...
"So today we think about World of Warcraft as a single community, under one subscription, where players can enjoy both WoW Classic and modern WoW"...1 Community? The two are almost completely divided in what they want, They don't interact with each other in any way, and both communities tend to hate on each other.There is only one genuine word in that sentence: "subscription". Brack doesn't care about the state of the game, as long as you pay that subscription and you know maybe buy some fancy mounts too.Classic might be flawed but I'm never going back to retail, the game has lost all meaning, bring on TBC