Any chance that things like shoulders, helmets, belt buckles and boots might get fixed on Allied/Non playable races?
Woohoo the artifact model preview is finally fixed, I remember trying to preview the mage tower looks to pick which one to do and lots of them were bugged (boomkin, mistweaver, windwalker, arcane and so on, the glow is finally visible).
Some of the armor sets without fancy lighting and particle effects still aren't displaying correctly. The PvP version of paladin Tier 21 for example is missing its elbow plates.
Pepe is so 2015, it's really time to move on.
FINALLY. Now I won't have to resort to WoWModelviewer to see how things clip.
And now please add the option to download the model as .stl file for 3D-printing. :-)
The new improvements are awesome. Great work team Wowhead! <3
Good to see that Undead faces are fixed and finally have their glowing eye effects. Blood Elf Male faces are still bugged though and all show the exact same pose, in particular both 5 and 6 are frowny faces in-game and look very different to the model viewer where they all have a smirk.
So shields still sit on the hand rather than on the forearm as they do in game. Also, using the prot warrior artifact challenge skin as an example, it would appear that glow effects really haven't changed all THAT much considering I still can't see any of the actual flames on that shield; just a slight glow that implies flames. The chains on prot warrior/prot pally challenge flails still just sit stiff and straight as a board. Not that different compared to how it was before this announcement. Honestly guys don't get me wrong. I love the wowhead model viewer. I utilize it almost every day, but it really needs a better update than this. I mean.... Pepe? Why not the highmountain totem war harnesses or the pennants that you get from prestige ranks? Pepe is so last expac...
How about you finally fix the appearance of for example Claws of Ursoc on offhand? It's been messed up for months now...