They really should look into it for next one if they ever have another. Be nice to have like prot pally/ret pally and a few other specs get some love.
YOU'LL HEAL AND BE A BUFF BOT AND LIKE IT!
Well said, if there were any hint of class changes I wouldn’t even touch season of mastery
Classes are balanced around the entire game, not just raids. If you want homogenized, soulless classes without distinction where everyone can do everything and put up every buff, play retail. Welcome to Vanilla
its easy.. buff hybrid specs (retri, feral, shadow) nerf warrior/mages a little bit, so it will not be a 20 warrior fiesta
Warriors is already nerfed, they gonna suck ass without world buffs. Warriors was only that good in classic becouse of worldbuffs. Warriors gonna rage starve without worldbuffs.
Seems like fair changes but that comment about mana doesn't make much sense. The BETA makes you never go out of mana because you can just bring along as many flasks as you want. This won't be the case for the RAID community in Season of Mastery.One has to question why they don't see this becoming a problem? If getting mana starved is an issue in WoW: Classic / Vanilla as-is, especially for Horde players. Why wouldn't longer fights result in it getting worse? We have no debuff and dot limitations in place and the fights are going to be harder and going on for longer. When one of the issues in WoW: Classic / Vanilla is the lack of mana regeneration for mana users with only the alliance having a somewhat half-decent way to balance it how could this not become an even bigger problem with the changes that Season of Mastery is putting in place? I just can't wrap my head around how it's possible to not see this one coming.And before people claim that mana users just need to be better at managing their mana. It's not that simple. By "managing" mana you are going to have lower DPS. It's hard enough for mana users to say competitive with Warriors using a basically limitless resource like rage, and Rogues using a limitless resource like energy. It's impossible to stay relevant in terms of DPS and somehow manage to use less mana.
Damn, those raiding retri paladins and enh shamans be sad right now..
There's small things they could have done to help a lot. For example, make/adjust gear (dungeon and raid) that's better tailored to niche specs, bring up more poorly itemized raid gear and make it desirable for say, Enh shaman, ret pally, moonkin, etc. Add 5-10% total mana cost reduction in some trees to help sustain of hybrids that really struggle with sustainability. They don't need to directly buff the DPS of these classes, just make them a bit less of a total pain in the ass to play.There's so many things they could have done to encourage a greater diversity of classes in raid and they decided not to because of beta logs where people had unlimited flasks/pots? Also just Warrior/Rogue? Everyone knows melee (and those 2 classes in particular) are the ones impacted the most by world buffs. How about looking at beta logs that stacked 10-15+ mages?
I really don't think classes were at all 'balanced' in Classic. If you've read or watched any interviews of the making of WoW or early Beta builds, a lot of these aspects were literally just thrown together last minute. Particularly the 1.0 talent trees (prior to which every class worked like a hunter pet). So I really don't think we should be putting early design on a pedestal, especially knowing how many spells and builds just don't function without changes and additions made later on. (Even just in BC.)They've made their choice for this upcoming Season, but I do hope they'll come back around to it in a future season. I'd like to see some more balance changes, or even possibly complete reimaginings of the talent trees in future iterations.
it's true that we seen 40 warlocks and 40 hunters struggled a bit more doesnt mean class balance is bad. No one wants warriors to be nerfed, we just want other classes to have playable specs that doesn't require 600g/h to maintain a fraction of their mana or dps. To me it is so obvious that we need those changes to make the game good in 2021. Let's put asside the lazyness for once and actually work on the game.
That's a stance Blizzard took I totally agree on. People who ask for class balancing mostly are people who don't like vanilla as much and "need" it to change. Also balancing classes is way harder than some neckbeards think and this could lead to awkward situations and ripple effects we don't even know yet. Unbalanced classes are not the problem because everything has it's strengths and weaknesses and that's what we like about vanilla.