I just love that Lorath comments on what exactly we write, which is omnipotent in terms of code, but in terms of in-universe he probably just guesses, which feels funny.
Pride will make you incapable of truly repenting all other sin
It's a Diablo game, we don't care or read any quests.However, if you made the quest actually have an impact on the player, such as permanently placing a visible TATTOO on them and giving them a special permanent stat boost based on their choice, then people would care.
When I read the article at first I thought the actual name of the quest is "Right of Passage" and is some sort of a pun from Blizzard (which they do quite often in other games with NPC names, quests, achievements etc.). But ye in this case it is a typo from the author of the article. But it happens to everyone.It is ironic though that this quest is as simple as click-click-click while in Diablo 2 the quest with the same name is probably the hardest in the whole game - defeating the 3 Ancients: Talic the Defender, Madawc the Guardian and Korlic the Protector.
And here I thought we were going to get stats on which options players picked.I particularly disliked this portion of the intro. I get they are trying to relay world info, but this can be done subtlety. (Archetecture, environment, background npc dialogue, item flavor text). It's current execution, along with the majority of the story telling, is distruptive to gameplay.
Wowhead comments full of awful takes as usual... the Diablo 4 story team is great, a total return to roots that the series is desperately craving. This place and the subreddit are cesspools of complainers to whom the game will never be adequate.