The first boss in siege was already hard enough, frankly all bosses in siege were a bad time, yet making him yank everyone in if he doesn't hit a bomb is beyond stupid.
I speak for Mist. But that dungeon was already easy with the lack of Affixes now, I don't see the mist changes as a bad thing.
why they always add &*!@ to people favorite dugeons
Anyone and Everyone who was thinking these dungeons aren't too hard and we will totally be OK with class and spec diversity...Blizz in their typical fashion, AFTER pretty much done with Beta testing and tagging last build as "Release Candidate", adds extra abilities to keep the status quo. It's like trying to get as much positive feedback about how good things gonna be to build up some goodwill for TWW and then sneaking in bad things at the last min AFTER masses thought this was it and it's gonna be all good and fairytale.
These changes look miserable for healers to deal with and aug seems to be mandatory. Again. How fun.
Delete affixes.
Blizzard: We want to reduce cognitive overload in dungeons.ALSO Blizzard: we have added more cognitive overload to several dungeons
The Tred'ova change is actually a good one. Wowhead didn't point it out, but if you read the tooltip, the ability sucks up all the poison in the room, cleaning the fight up at regular intervals. It should be more viable more melee specs now, not less.
Horrible changes honestly. Also, can we just have new dungeons even for season 1? Yea, like 8 new ones. Start doing the nostalgia thing in S2 at least? Let us play the new expansion... bleh.