If you don't like it, then leave the game! No amount of whining, crying and complaining will get you what you want. In moP, we did not have flying off the back. We had to earn it as well as in WoD.
Listen I hate not being able to fly just as much as the other guy but the intent behind it is to immerse us in the world and prevent players from avoiding the content and experience. I do have to agree that not being able to fly has done that. I also love that Flying means you have to engage the content. Sorry to those that don't enjoy the story, but maybe you would if you read the quest text. In the end, I appreciate that flying is unlocked with reasonable barriers and at a reasonable age of the expansion.
I think flying was just the most recent thing that Blizz used to disguise the smaller amount of in game content outside of Dungeons when compared to other expansions.
I find it very strange that some people's idea of "fun in World of Warcraft" is tied to whether or not they can fly, i.e., "The game's just not fun if I can't fly." I mean, the inability to fly didn't take away any fun for me, exploring Zandalar and Kul Tiras and immersing myself in the stories told in each zone. In fact, I dare say that I would've missed out on a fantastic experience if I had just been able to fly from quest giver to checkpoint without the challenge of possibly having to fight my way there.That said, I obviously agree with Blizzard's reasoning behind gating the ability until a couple patches in. That's why I'm not seeing the problem with getting flying across all of your characters on both factions once you've earned it. I mean, if you really want to level your alts from 110-120 using flying, then that's the way to do it, and it's a reasonable compromise. If your fun is tied to your ability to fly, then your issues with the game might go deeper.
hmmmm i got Part 1 done as alliance - i have to do it all again has horde huh?
It was explained that the gating of flying forces players to experience all the content equally. The devs consider flying a way to bypass certain mechanics in questing, which is true, and therefore it alters the experience considerably. I like the principal of some sort of gate to flying, but the pathfinder requirements are a bit ridiculous. Hit level 120, complete 100 WQ's, fully explore 6 new regions, complete 3 meta quest achievements which each include multiple story lines, complete a fourth meta achievement which itself could be it's is a novel of quests which are gated by rep, and now at least two more factions to rep grind as well as the possibility of other requirements. This is far too much at this point for something as trivial as flying. We are about to see the third raid open up but we can't fly. How does it make any sense to lock this up so tight?
I disagree about your 8.0 comment. Exploring by foot gives a greater sense of awe for the world. Timing is everything and I think Blizzard did well with it in this instance.
Getting Pathfinder is one of the few real long-lasting rewards in WoW. Nobody NEEDS flying. If you want it, you should earn it