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WoW Down to 7.7 Million Subscribers, Activision Blizzard Splits from Vivendi
Live
Posted
2013/07/26 at 8:12 AM
by
perculia
In their
latest press release
, Activision Blizzard announced they were separating from their parent company Vivendi in an $8.2 billion deal.
In addition, the press release revealed that WoW's subscriptions for the 2013 second quarter were down to 7.7 million. This is a loss of 600k subscribers from the last
March's report
, which follows a loss of
1.3 million subscribers
reported at the end of 2012.
In Cataclysm, WoW lost
a lot of subscribers
and was at 9.1 million right before WoW's expansion came out:
600k
,
300k
,
800k
, and
100k
losses for earlier quarters.
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Comment by
Jkpman
on 2013-08-01T03:55:09-05:00
2. change the event RNG loots to 100%, so that when something drops, it goes to the specific class.
example, slave pens against the ice boss, have the halberd drop 100% of the time for casters. =)
(T__T)9
The problem with that is people would just run the instance once and then move on, creating an even bigger void in LFG up to end content.
Even in their current state lower level dungeons have become nothing but an XP run for many, and personally I'd love them to bring back the "OMG I NEED that" feeling when running lower level stuff.
Comment by
Shadowheart10
on 2013-08-01T07:12:52-05:00
2. change the event RNG loots to 100%, so that when something drops, it goes to the specific class.
example, slave pens against the ice boss, have the halberd drop 100% of the time for casters. =)
(T__T)9
The problem with that is people would just run the instance once and then move on, creating an even bigger void in LFG up to end content.
Even in their current state lower level dungeons have become nothing but an XP run for many, and personally I'd love them to bring back the "OMG I NEED that" feeling when running lower level stuff.
I believe he's referring specifically to items that drop from special world event LFG bosses (that are typically only available for max-level characters) like Ahune, the Headless Horseman, and the Crown Chemical Co.
Comment by
1066710
on 2013-08-05T16:23:18-05:00
1) Develop PVP, RP/Social Media and PVE play separately. Same models, totally different game, abilities, organization, ranking, emotes and resources. These are two different games married unhappily. Fix it.
Agree.
2) Upgrade the graphics engine, shrink the world if you have to.
Don't think it needs it, the game world is pretty enough, don't need a crysis engine type world to enjoy it. Wow has to run on older and low end machines.
3) Dedicate a LatAm server, stop forcing cross-language play
Hell yes, and do the same for the French Canadians too.
4) More guild social functions to encourage players to cooperate with familiarity and long-term relationships as a goal
Elaborate? Those are surely down to the GM, people have the choice to be social, nothing is going to force them to be.
GMs are great, but they sometimes they prefer to control gaming interaction rather than provide a fun space to game. The game should be playable with or without a guild, but right now, Guilds who are trying to build out appointment based gaming in large raiding groups have no real tools to specifically recruit slots, reward contributors and have any other reason to join a guild than its tabard. Cooperative play should be rewarded and the in-game mechanic known as Guild Play is being discarded because it caused Cliquism. Well, with populations down, I can tell you that cliquism is not a problem. Game Apathy is.
5) Add a learning mode, remove LFR, scale instances with more grades and link all rewards to performance or make them pay cash to get them.
No!
LFR should be a learning mode, the instances are scaled to reward performance, try some of the crap you see in LFR in a regular raid or heroic raid and see if you get away with it.
BUT they should make LFR rewards blues, that ought to wilt a few million e-peens
Just denote bought gear with a marker. So people can visually see the difference. Maybe they have a co-brand logo on the back - Helm by Givenchy, Tunic by Monster Energy, Boots by WowHead
Also, for the poster below you, LFR is not a learning environment. It's a test in anonymous social play, and basically asks the player "How simple must we make the encounter to permit successful cooperation among anonymous players of low skill." This is not a way to "learn," it is a recipe for long nights, name-calling and the constant threat of being kicked for unobvious reasons.
A learning run would pop up with tooltips, warnings and guides to train a player to see and react to the mechanics as intended. Players who learn from such a training encounter would be helpful in progression runs. Those who do not rely on the kindness of strangers to teach them. This is not a recipe for fun gameplay.
6) Allow player-created content.
Good lord man what are you drinking?
I don't think you have quite thought this through.
Do me a favor, go sit in Trade Chat for 30 mins, then come back and tell me this is still a good idea to give those people a method to insert their psyche into the game.
RP has died. I don't think trade chatters have the attention span to build out a storyline. You're sanity is safe if Blizzard limits user access. User Content is the best way to actually re-introduce RP, which is now a tragic joke. Imagine the guild and player lore, challenges and vanity rewards that renew player interest by making the game less of a "straight read" and more of an "interactive" experience.
Comment by
517094
on 2013-08-09T11:52:58-05:00
This post was from a user who has deleted their account.
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