I subscribe to everything that has been said in this postI would only say in addition is that the legendary Razelikh's Defilement should be added as a talent. Is good for utility, dps, fury generation, is fun and we have it since Legion
Why worry about capping fury when fury gen is so low? Rather spend those 3 points literally anywhere else than take the +20 max fury.
yup & yup & yup & yupwouldnt pick misery in defeat in m+ but consume magic 2 or disrupt fury and i consider chaos fragments/unleashed power an actual choice but thats about it.
I made an account just to say how disappointing it is seeing "talent trees" in WoW expansions that bring nothing new."What's new with DH?"- 5% more damage- 4% more damage- One more charge- 2 yards wider- 1 second shorter cooldownMaybe we also get new abilities in Dragonflight for all the classes like the previous expansions that ALSO added new spells to the talent tree? Nah. Its super disappointing to see, at least personally, the one major draw to new expansions being completely removed. This is just Azerite/Legendary Power/Covenant+ which adds nothing to the gameplay from expansion to expansion.
Me, as Vader: Where is Abyssal Strike? Is it safe? Is it in the game?Blizz, as Palpatine: It seems that, in the rework, it got cut down.Me: NOOOOOOOOOOOOOOOOOOOOOOO!For real, I wanted so bad to do the Sigil-based DH, and got excited with all the new Sigil talents and the %heal from Fire damage.......... and then I noticed Abyssal Strike it's not in D:(fyi, it's the talent that places a Sigil of Flames after impacting with Infernal Strike)
Disgrace spirit bomb is still going to be so strong, blizz really needs to remove this awful ability. Ugh.
Please blizzard add at least one new spell that pairs with Vengeful Retreat. If both specs are able to take the ability, maybe make an ability that can only be used after (while still in the air) using vengeful retreat. For Vengeance it could be a spell that fly's you back down from where you took off from. For havoc is could be a aoe spell that does damage from where you took off (while still in the air). This would give vengeful retreat an real purpose for both specs and for those who don't want to use momentum in havoc, it adds an a fun spell that would put it into rotation.
Think both trees have to many nodes in them and can be cut down or you can make some of them passive maybe, on that note you can't really go to far into another part of tree for tank DH because all the mandatory talents are one side so I think the best option is maybe cut the nodes no one is telnetting into like anything to do with glaive throw I don't see that as a viable option for tanking, unless its just a mess around talent. But something needs to be done the tree is just to much clutter it needs to be cleaned up.
I'm so !@#$ing disappointed in our Mastery "rework". Why do we continue to have the worst tanking Mastery in the game? Why do they continue to double down on our Mastery just being a @#$%tier version of Agility? They literally do the exact same thing. Both stats just give us armor while DS is up. So cool. So awesome our Mastery is just our base stat but worse. Painbringer, or something similar, should be our Mastery instead, something that works all the #$%^ing time, while tying into our spec mechanics (soul fragments), so that our Mastery does something actually interesting, while also being useful at all times.
I just love how they throws sigil of chains in an area no one is gonna go near.....
From how I'm reading the abilities, what you said "Collective Anguish is quite a nice damage boost, and it synergizes with our class talent Charred Warblades" is untrue because the summoned dh that casts eye beam does Chaos damage, so it wouldn't be extra healing from Charred Warblades.Still reading through spec tree, really found a couple nodes you suggested in class tree useful, thanks.
Okay, after finishing the spec part. I really like your 2nd option for making Soul Bomb the meta form of soul cleave as well as soulmonger giving a shield regardless of over healing or not. Left side does seem more cookie cutter, but I'd like to see some adjustments to right side to have both higher defensive spikes with Fiery brand spreads as well as higher dps spikes with 10% fire damage + 40% fire damage while Fiery brand is active + Soul Carver and all the fire damage immo aura synergy for a higher skill cap gameplay.
Cool. Can't wait to NOT play my demon hunter, though, because they STILL don't have even MINOR demon form customization after years when your new dracthyr's dragon form has tons. Like tf lol? Let me take that stupid blindfold off, at least. Let me change my colors, at least. Let me take my armor off, at least. I use fel eyes. I have no desires to wrap some useless piece of nasty sweat drenched garbage over my face.
What an awesome analysis. Hats off to Itamae, impressive as usual.There seems to be a little mistake though, shouldn't it be dodge/parry instead of avoidance?'The thorns effect also only applies to successful melee attacks, so it gets worse with higher avoidance from better gear.'