DK Class tree feels incredibly awkward compared to Druid class tree, where 'Blood', in quotes because Blood has next to 0 identity on the tree, is next to mandatory for all three specs due to how much utility is there... Plus 5 points to fill out the first two rows, because no DK is going to pass up on their Death Strike, AMS, Mind Freeze, or Imp DnD. In the Druid tree, you pick maybe 1-2 of the first talent slots, and then typically stay within 1-2 specs of your preferred spec's line.
I disagree with your build a bit, I think https://www.cuckhead.com/dragonflight-talent-calc/AAAwPUVSEAGYQQFHQxFEBAABPMVUNBgVSRFKhQBA makes more sense. It turns D+D into a minor cooldown for 5% haste with 2 charges without sacrificing any other throughput. It might even make sense to take Defile because of this.
Can someone clarify Morbidity?Morbidity: Diseased enemies take % increased damage per disease they are affected by. Two Rank Talent.This tooltip makes it sound like a raid debuff - as in damage to enemies is increased for everyone. All the other talents say "by you" or "your minions", etc.This talent does not say "diseased enemies take % increased damage by you per disease they are affected by." or "Your damage is increased by % per disease enemies are affected by."I'm assuming i'm wrong, because that would be a better version of what monk and DH bring to the raid.