a 50% nerf is a little bit over done. If they would increase the amount of damage increase the target(s) take by getting hit it could make it better, but as of now this is not even fun aymore. Only reason I have to run it now is to get the mount. Besides that I will actively avoid this dungeon.
Did anyone mention that javelin damage scales with your stats?
Blizzard is so out of touch with their own game.The concept of players having fun in a GAME simply eludes them.First boreghast.Now this.screw this.
Great changes. People were cheesing down NW lately in 9.1
Most of the players here won't do such high levels that is really noticeble. I did a +15 just fine yesterday, just like all the other dungeons. With a sucky group it's gonna suck, with a good group, you will be fine.
Reasonable nerf; now add 2minutes to the timer and/or tame down some of the mobs that do excessive damage, Eg. Corpse Collectors-Goresplatter, Zolramus Gatekeepers- No one touches these because they do so much AoE and can wipe groups but only give 2.12%?, Stitched Vanguards- Two of these at the start of the dungeon in the middle yet most people avoid this pull because they are over-tuned without a remove enrage and because of the two Gatekeepers in front of them.Just to add those Gatekeepers give 2.12% while the four pack at the very start at the dungeon gives 5.64%. Doing one of those Gatekeepers if it was worth 4% would be worthwhile in a pug as lots of them tend to pull it by mistake anyway, make it worthwhile.
"When everything goes good" - we must fix this! Launch hotfixes immediately!"When bugs like disappearing Alliance army on Darkshores" - this is fine! Lets not fix this, ever!
Hahahaha wow I'm so glad I already did my 20 in time there. Such a stupid change ....
Why do they bother putting these kind of things in the dungeon and then get annoyed when players use them? Cannons in TD, Plaugeborers in Plaugefall, Weapons in NW.
Weapons shouldn't even exist, don't know what they were thinking when they added them. Of course people are gonna exploit them and of course they have to be nerfed. And now lfr raiders show up in comments here calling for nerfs on everything in the game. God forbid we have some challenge in game that has 4 different difficulty modes ffs
Instead of making all other 7 dungeons also fun, they just destroyed only fun dungeon - that is Blizzard balancing.
Removed the nerf to necrotic wake weapons was long overdue. It was the least challenging M+ by far.
Kyrian anima exhaust was WAY too powerful, and so were the weapons.But nerfing them and not touching the dungeon is ridiculous. Especially without telling us. Depleted my NW19 yesterday, because spear didnt oneshot a pack when we pulled it with the boss on tyrannical, necrotic, because of this nerf.Waiting for more dungeon tuning.