This is why bc was one of the best add-ons. I loved doing the attunements, with one character after that it got annoying. But the starting experience was just great. You also really learned something about the dungeons. I will know some of them better than the wod ones. Make dungeons relevant please!
The timewalking dungeons really don't capture the difficulty of the old heroics. The timewalking dungeons are similar to the difficulty of the NORMAL versions of the old dungeons. The heroic versions were far harder and absolutely required use of crowd control and knowledge of mechanics.
Boy you guys are really scraping the bottom of the barrel for something to post haha nevertheless it was an awesome read and a good throwback to (unfortunately) remember how things were back in the day.
I started a new account recently ... just wanted a fresh break, there is no way to transfer titles, but my old priest has the Champion of the Naaru title. That title meant a lot to me back then, because I had to bribe, steal, offer up my first born, and go through many failed dungeon groups/attempts to defeat those heroics. When Blizzard says a lot of people weren't raiding .... they weren't kidding. And once people -were- raiding, they seldomly wanted to go back and do old dungeons. So you had a player base that didn't raid - and a player base that didn't dungeon. It was a cluster. I never look back at the BC days and want to go back. There were so many features missing from the game, that the game has now. But I do miss the sense of server community -- we had to rely on each other - people knew who I was, even those I hadn't met by reputation alone. I was known as a solid healer - and that meant that I often got offers to do content my guild wasn't in yet. A reputation I got, because although my guild was raiding, (only tier 4 content but was best we could do we bled players constantly any time we got someone geared they left for further progressed guilds) I still was willing to help others and run dungeons. I pugged a lot. And the experience definitely put the UGG in Pug. But to be honest? It made me a better player.But things took hours, not minutes. Things took months, not weeks. The pace was just .. slower. Sometimes I miss that.
Yes I remember wiping on Vorpatril so often I became revered with Lower City - he was a bastardAlso we kept wiping on Black Morass much to the dismay of the Guild Master. Black Morass was awful.You also needed some quest item from BM if you were an alchy and wanted to be an Elixir master and get something of each mini boss.I don't want to do BM again with Timewalking.After a few months Blizzard dropped the attunement requirements. I don't know if that was part of the planned DLC or they took pity on us. Around that time they drifted from the too hard school to casual players.I think that was around the time of the Sunwell DLC, Blizzard spent months creating a uber instance which only a very small part of the subscribers could enjoy and they went casual.
I never understood why we didn't get some kind of achievement (or better yet a title) for obtaining all of those old keys. 'Euphyley the Keymaster' - yes please! So much time and dedication going into something that literally just vanished one day was kind of a bummer. Great article though! Brought back some fond memories. :)
how come it never mentions black temple sunwell or the hand of adal stuff?
Brings memories. :)
Now that I see it again, I remember that attunement diagram. I think I did some inital steps, but because I didn't raid at that time, except Karazhan a bit, I didn't really bothered with it.
I literally got my Champion of the Naruu title on the last day. When they announced that the title wouldn't be available after a certain date, I did everything I could to make sure I completed the quest chain. I think we killed Maggy about 10pm that night, and I got it after the hand-ins. Just wish I'd had time left to get to the Hand of Adal one too.Still wear Champion of the Naruu with pride though :)
The attunements in TBC sucked. Yes, I have both the Champion of the Naaru and Hand of A'dal, but I got Hand of A'dal out of shear luck. I guild hopped toward the end of the expansion (Sunwell was fairly new at the time) and had the quests in my log from my previous guild when my guild decided to run SSC and TK out of boredom one night (we were done with Black Temple for the week) letting me get my vials. If I hadn't guild hopped, I likely never would have finished it.If attunements made a comeback, chances are Blizzard would do something asinine like require mythic dungeons and heroic or mythic raid bosses thus eliminating a large portion of the population from doing them. But there's the issue of letting those in heroic dungeons and LFR/normal raids seeing pretty much the same content anyway without a gating mechanism. So attunements would really only let you get a unique boss or a unique boss phase and not access to a dungeon/raid like it did before. Additionally, only one person would be required to do it and not everyone in the group. If Blizzard let attunements be done in heroic dungeons and LFR, then many just wouldn't bother because it's too much hassle and thus the number of players queuing would be smaller and queues would be longer. Look at the complaints regarding silver proving grounds. That kicked out a good many players and resulted in longer queue times. I can't do silver tank proving grounds on my druid no matter what I do so I can't tank heroics. Yet I can tank fine. Imagine if heroics continued to be gated behind proving grounds and then the raids were gated behind completing a series of heroics. Proving grounds always kills part of the queue. The LFR queue would be killed further by requiring a series of heroics, too. Might be fine for everyone doing normal-mythic raiding, but not everyone can do those.Attunements can die in a fire. I don't want them back. I did Onyxia's attunement. I did BWL's attunement. I did Kara's attunement. I did Serpentshrine. I did Mt. Hyjal. I was one of the few in the world to defeat Kil'jaeden before WotLK hit. I NEVER want to see attunements again. If people complain about gating now, attunements are nothing but a massive gate that everyone in a raid is required to complete. If people complain about lack of raiders now, there will be a lot more complaining if people can't find others who have done the required quest or feel forced to constantly go back to attune people only for them to leave after. I'd be behind OPTIONAL quest chains that take you through dungeons and raids with cool rewards at the end, but never do I want to see a dungeon or raid barricaded behind a quest chain ever again. Players discriminate against each other enough already. I never want to go back to the days of players wanting only those attuned for something and kicking anyone who wasn't. Achievements are bad enough. Attunements are not only a gating mechanism but also a discrimination mechanism players can use to kick out others. Being discriminated against is not fun.
I kinda hope they bring back attunements, but make them completely account-bound. Like flight, it will bring players through the content.Also make them a lot less convoluted than that map :p
Fortunately, a friend who had his ear much closer to the ground in those days advised me to hold onto my attunement chains until I could complete them. Recently went on an old content binge to clear my quest log. Got "Champion of the Naaru" and "Hand of A'dal." Great story, too, if you're paying attention.
Too bad timewalking isn't challenging at all
MEGA fun read! I love nostalgic stuff! The Burning Crusade era is like the 90's era of Disney animated films to me. I sure wish they would bring back epic attunement quests like in BC and make them account bound so the grind isnt ridiculous on multiple alts. I raided in Vanilla all the way up to Patchwerk but the super long attunements of BC made raiding much more rewarding and epic.