I don't like this answer honestly. It still raises the question of what happens to a Maldraxxi who gets killed somewhere like the Theatre of Pain, or during their wargames or something.You mean to tell me that if one of their soldiers "dies" out there it's just "Whoops, guess we'll need the arbiter to send us a fresh one!" rather than something like: "Whoops, broke that body, better find the soul a new one."Why isn't the explanation something like the house of constructs builds bodies for all of the Maldraxxi and the House of Rituals has the job of sticking souls into bodies when they lose theirs?I don't know, this answer just feels like it creates more problems... Much like most of what Danuser contributes honestly.
glad to hear the main priority is explaining the concept of necromancy in Azeroth and Shadowlands. I guess it's one step closer to expanding a bit more on all the characters we go on adventures through the covenants? I for one have no idea who is who and what his deal is outside of Kleia and Peligos.
Removed
Ah, Red Shirt Guy must be a busy man these days...
Just one of the many problems with them deciding they wanted to make a not-Scourge faction in the shadowlands but it not really working.Did they ever bother explaining why the Maldraxi have Nerubian architecture? They said they would after someone pointed it out, but I've never found it if it has been hidden somewhere ingame. It seems like a blunder on the writers side considering the Nerubian and other old god minion architecture has always been similar since they were obviously splinter factions for the black empire stuff, their architecture was all similar as a result. Now they've got to bring it to terms with the fact that, apparently, the nerubians just happened to be similar but they stole their architecture from the Maldraxi, a retcon of the old lore that the Scourge inherited theirs from the Nerubians.Necromancy seems like a similar issue. They decided they wanted something for a faction to ape the scourge and either never thought about how it meshed with other lore they were going with or at least never bothered to communicate it to players, making it looks like there are holes and contradictions.
Also, don't forget that in the past all covenants were working together. Revendreth is the covenant responsible for extracting and redistributing extracted anima to other covenants. So it's not as if everyone in Ardenweald were just waiting for the seeds to regrow on their own. They were getting anima additional anima from Revendreth as well to speed up the process. Obviously at some point it stopped happening and we know that Sire Danatrius was the cause (hoarding anima for jailer, instead of sending it to other covenants).
It's like they didnt even try to think logically about things they do during creation
I've always struggled with the concept of the shadowlands and how "death" still exists over there.Any soul that is in the shadowlands is already dead, therefore how can it possibly die again? I was levelling an alt over the weekend and was questing in Bastion, where you have to "kill" the aspirants who fail to shed their burdens and to stop them from becoming Forswarn. How does one exactly kill something that is dead? If I stab a soul, what causes it to die? There is no blood, therefore it cannot bleed to death. If I use a fireball, there is no flesh to burn? It also dawned on me that I didn't just kill these aspirants, I ended their existence. No more consciousness, no more existing; simply wiped from existence itself. The Shadowlands has never felt like the afterlife to me. I get that true death is the state of non-existence, and that for mortals their first death isn't really death, but a shedding of their mortal form & constraints and entering the shadowlands. But I just feel like it could be written a whole lot better."They can take a fallen body and infuse it with energy to make a mindless servant"What body? It's a soul. There is no body. Wtf? Surely when a soul dies it should dissipate rather than leave behind a "body" in the shadowlands?If the Maw is supposed to be this place of "eternal torture" for the most wicked of souls... what's to stop the soul from killing itself to stop said torture? If the soul is so weak, then surely it can't take a lot of punishment by the Jailers forces and will die very easily. Also, if the Kyrian are in charge of ushering souls to the afterlife, but said souls are instantly condemned to the Maw... why don't the Kyrian just stop bringing souls to the afterlife?
Wish this meant we were getting a necromancer class >_<
This is utterly absurd.One of the quests in Maldraxxus already contradicts this where they stitch together dead Kyrians to make an abomination and somehow traces of the Kyrians' souls still remain within it and have some degree of control over the abomination.