I'm... Not quite certain of the why to this system?RPvPers are going to do as much PvP as they can week-to-week to push their rating. 250 Conquest, even if current gains are devalued by HALF, is probably going to still happen. Raiders are wanting to down as MANY bosses as they can during the progression period. 10 may be a bit much for some guilds starting out, but even 2 options is fairly doable by week 3 onward.15 M+? No way. That's 8+ hours, if EVERY keystone they do is 30 min, and depending on the percentile a significant amount of them will need to be on the high-end for a player's particular skill. That's WAY too excessive for 3 choices. Why not just three choices straight up for highest leveled content? Like we have now, but just with... More choices? Is that not what Ion said at Blizzcon?This baffles me. Ostensibly.
Mythic+NEW WEEKLY_REWARDS_COMPLETE_MYTHICComplete Mythic Level %1$d dungeons. The reward is based on the lowest level of your top %2$d runs.NEW WEEKLY_REWARDS_MYTHIC_TOP_RUNSTop %d Runs This WeekNEW WEEKLY_REWARDS_MYTHIC_RUN_INFO%1$d - %2$sNEW WEEKLY_REWARDS_COMPLETE_MYTHIC_SHORTComplete higher level Mythic dungeons to increase this reward's Item Level.I think you should read the last string, Wowhead and commenters alike....
Can't believe the complaints.If you just want 1 RNG option like you have now, just do 1 run - you get the exact same experience.Oh, you want more choice? Then run more.No one is forcing you to run 15 M+ or kill all the raid bosses.
I will not be doing 15 M+ per week on 4 alts, no thanks.You'll also see less helping people with lower keys.At least you get something for raiding too but for M+ it's still gonna be the 1 item.
The raid requirement is not going to work for raid teams on progression. If you spend, say your two raid nights, trying to defeat a boss, your team will not meet the raid loot requirement.
I like the idea for the mythic+ chest on a base level, but 15 mythic dungeons a week, even if doable, still seems excessive to the point of getting very tedious.Why not just base it on the total level of mythic+ dungeons you've done a week?Say you get all three reward choices at like 50 levels.Doing 5 +10s a week would get you all you need. Or 3 +15s and a +5, etcThen just have your ilvl reward based on the highest key you did that week like it is nowIt could motivate people to push for higher keys in order to get done with the week faster. The first tier reward could even be granted at 1 level just so folks who wanna do the one mythic+ a week like they are now can keep doing it.
Why does it jump from 5 to 15 dungeons? The third option for both Raid and PvP seems like the next step, the m+ one is two steps later.Edit: I wonder if it was originally meant to be 1 mythic+ dungeon, a mythic +5 or a mythic +15. I thought the this whole thing got changed because they "wanted to give the players more choices" in the weekly/pvp chests, and now if players want that choice they have to dedicate a ton of time to unlock it (for m+ anyway, 250 conquest seems rather easy to obtain).