Ok I get it, you cannot do:1 high key and 4-14 +2 to get additional rewards.This is OK.However, this system replaces the old Badge system, where you got Badges everywhere (raids, dungeons, even some dailies), it acted az a Bad Luck Protection or easy week-by-week gearing for alts. This replaces even the Garrison/Class Hall weekly raid quest system, where you unlocked the reward and got loot from that specific raid.Now this system is the "crown jewel" of gearing, there is no distinction between dungeons and the current raid anymore, no unique or interesting loot "from that boss", everything is handed to us in the weekly chest, with a beefed ilvl.IF WE ARE LUCKY. Lessening the RNG by having multiple choices IS STILL RNG.
Meet an all that they datamined this, yet that seems wildly incorrect in how it's going to work. Like 15 keys at whatever the cap is a week is just insane. Of that's the case then I'll just stick to the one key a week deal as it's not worth spending about 5-7 hours a week running keys. I have a feeling it's going to be tier based where you get.more the higher of a key you do, versus amount.
This is interesting, the one m+15 a week is still a thing. It's just affording more options, and will definitely benefit those who pour their time into their respective preferred form of max level content.This also would curb people potentially abusing more choices. If someone pays gold for a +15, then does five +7 runs, I don't think that person should be offered two +15 choices.Maybe an average of the content you do after the first would be better. So let's say you do 6 runs in a week, a +15, +13, +12, +12, +10, +7. We have the first run only count to unlock the first option. Then average the other 5 =+10.8 round up to +11 loot choice. Thoughts?
1, 5 and then 15 (!). Thats way too much. Compared with the other two its too hard.For raiding its 3, 7, 10. Dungeons should be 1, 5, 8 (or 9) with the same calculations.
Sorry if I missed something, is it 3 opitions for your weekly loot to choose from or 3 items you get in total? (Granted you complete the 3 objectives)
How many people failed to read the example in the article?Like, it's right there, spelled out plain as day. Are you just looking for ANYTHING to complain about, when this is literally giving you MORE loot control, if you put in more effort?If you only ever wanna do your 1 big keystone a week, it will be JUST like it was in BfA and Legion: You get 1 random item (or a currency option if it doesn't help you).Wanna put in the time and effort for more choice? Alright, do 5 Keystones (includes your 1st one in the 5), but this is going to only count your 5 highest keystones. So if you do a 15, a 13, and three 12s, you are getting a 15 Option (1 Mythic), and a 12 Option (5 Mythics, based on lowest level of highest completed). Repeat process for the 15 Mythic clear (which I do agree, is a lot. Should get cut down to 10, frankly).If you do 5 keys at 15, and then are not gonna chase that 15 clear, but wanna help a friend in some 5s, your rewards at 1 and 5 clears are locked, cause you got five 15 clears. The fact you are doing more below your 5 highest clears means nothing, except maybe if you do 10 more helping your friend, it will toss in a 5 Option to look at (and likely ignore, if you are running 15s).There is no way anyone but the most dedicated will be trying to complete everything in this roster for rewards. If you are not in a bleeding-edge, World First, raid guild, that you make your living off playing WoW, do not try and chase everything. If Mythic+ is your tier of content, then hey, you got a better situation than the last 2 expansions. If you are a hardcore PvPer, then hey, you get more choice now. Raiders are kinda the ones getting a new prize here. But this also means that you can't double-dip for both the PvP and Mythic chest like BfA and Legion had. It is all one source now.
Blizzard just needs to change this to be timed keys, not just completed keys. Then the system will be perfect.
Not a big fan of all Blizzard Systems on top of systems.But I gotta admit this looks better than the hellshow from BFA RNG.I find it logical that you can't rush 14 +5 and 1 +15 and still only get credit for the +15. That wouldn't be right.And of course most peeps don't have time to do 15 +15 a week but that's why you still can do it with raids and PvP. I mean I don't see it as a huge issue. It certainly ain't perfect but it isn't that bad.
This is a bit of a weird system.I get their point for doing it like this, but at the same time, if it's supposed to offer more options, unless you've done many max level dungeons, the other options will be of a lower ilvl, basically rendering them as a worse option, basically negating the point of the system.Let's say I do 3 15s and 2 14s, I'm gonna get a 15 ilvl choice and a 14 ilvl choice. Depending on the reward ilvl table, that will most likely give me a max ilvl item and a lower ilvl item for the second option, a lot of times, making that second option not really an option. Of course sometimes it's better to have a 5 ilvl lower item if it has better stats, but still, I think this system could go through some tweaks.
I... really do not like this system because it feels inconsistent... So from this system and how I understand it, each of those Vault unlocks adds another item to the list of possible loot from your weekly chest right? It makes your pool of choices a bit bigger, right? So, from my understanding you will get loot choices with differing ilvls?That... That is going to be very infuriating if it works the way I am understanding from the explanation... One extra piece in the list being of +15 ilvl and then one extra piece being of +10 ilvl? Going to feel really punishing when the piece you are actively going after was unlucky enough to be rolled in the +10 ilvl category.For me, this system just feels unnecessarily complex and worse than what was originally pitched at Blizzcon with the idea that you would always have 5-6 choices in your box each week for starters, now its looking like that is not the case and instead you have to hit a quota each week to get more choices. Then there is the fact its no longer based upon your highest completed key each week and is instead based on an inconsistent system where one option pulls from your highest key, another from your lowest out of your top 5, etc thus giving you a list with possibly very drastically differing ilvls per piece, thus setting up for disappointment when a piece you really want is super low ilvl but a piece that is your worst possible piece is a massive ilvl upgrade. It feels like the problem with M+ Weekly chests isn't being solved and instead is being reworked to point the finger at you as a player when you get belt after belt after belt. A setup of "Sorry, you should have done better, not our fault you didn't have much of an actual choice."I don't know, I really am not sure how I feel about this system the way it is currently moving forward. Seems like its just going to be a stressful quota just to get more choice which was to fix the problem of getting the same loot over and over again every week to begin with.For me, and I am sure other's will have different opinions, I am fine with the ilvl overall being dictated by this vault system. If instead of being based on your highest M+ each week instead each of these "vault objectives" gated the maximum ilvl you could get from ANY of your choices then I wouldn't mind. I think each week you should always, baseline, get 5-6 choices however.If all this system did was gate the iLvL reward, equally, of your 5-6 choices as well as focus what loot pools to pull from (IE, if you did M+'s the loot would be pulled from M+'s, if you did raiding the loot would be pulled from Raiding, etc) then I wouldn't have as much of an issue. I still really do not think this system should dictate number of choices I think it should only dictate the ilvl globally from that weeks chest AND what loot pools should be focused on.
In the worst case scenario, this works exactly like the weekly chest we have now, so if you put no effort in and just get carried in whatever higher key, there’s your shiny item. Should you normally clear 15s and decide to carry a friend through a +6, it will only play a part in the chest’s ilvl should you have run exactly 5 or 15 keys that lockout. Assuming you will not run any more keys, the scenario is not “I was punished for helping”, it’s very simply “I would not qualify for that slot at all and happened to boost a key thus unlocking it for a lower ilvl reward”. The solution would be to simply run 1 key at the appropriate level, which should you really be actively farming M+ would happen regardless for the loot in the instance and the one extra choice.
But why does there need to be an anti abuse system in the first place. Just give us a choice of 4 random items based on our biggest key. Done. No muss, no fuss. Why do they keep making these abitrary anti abuse things. Just let us play the game. Smh
15 keys in a week isnt really that many if running keys is your main focus. If you have a regular team and know the routes you can clear most 15s in about 25-30 minutes. I know plenty of people who only raid because gearing from the box is super unreliable when you are looking to push really high keys, so for them his looks like a fantastic change. For me, ill just clear the raid and do a weekly most weeks as i currently do so this means i will get 4 options in the chest each week, rather than 1 (which has been the belt from motherlode 6 times this tier) which is a massive plus.
You should read the article again. That's exactly how it works. The first reward depends on your highest mythic+, the others depend on your lowest, meaning that if you help out on low level keys, your second and third choice will have a lower ilvl.
"The Complete 5 Mythic Dungeons objective is determined by the lowest level of your top 5 runs."....coooool....
So, I read this and for the people defending this system and saying it is not punishing for you to do lower ilvl, you have mainly two arguments:1. It is better than the current system - that is just really low bar to clear, what if we just got a choice for 1 mythic 15. You do not get extra items, only extra CHOICES.2. You can clear 5x 15 and then go with your friend a +3.The issue is, that for every dungeon you help with, you need to do an additional +15 to have the choice you want. You run 4x15 and run 1x3 and you get a choice of +15 and +3. So if you want two +15 choices, you need to run ANOTHER +15 and have a total of 6 dungeons cleared. And this increases each time you help. So yes, it makes you not want to help. Because what would you choose? 15x +15 or 15x +15 and 4x +5? Why would you go do any additional dungeons that you do not need?Make us clear 3x +15 and then additional X mythics to fill the 15 (10) and let us breathe. Or more like, let the top players breathe a bit, I cba to do 15 dungeons a week.