yea, this is a wonderful decision - so that burst or ability like Blade Flurry/Cleave does something immediately as soon as you press the button. waiting for similar improvements for abilities of other classes. excellent solution to the problem of GCD, good work
So this is like mixing WOTLK Fan of Knives with Blade Flurry? I like the change but this does not solve the GCD issue for good. Immediate effect is a cool compensation, but this basically forces BF to be used during the fight, not before the fight or planning. Also, I'm not sure whether this breaks stealth; if so, this is a definite nerf.
Once again, Blizzard remains stubborn as a donkey. How does it make sense to add dps to this cooldown when the point is to give you cleave as a buff? Instead of fixing it, they are adding non-sense additions to make it fit their logic which makes no sense. So are they just gonna add some damage on every CD now so that they can justify it being on the GCD? Nobody is asking for this kind of change... Just listen for once.
Except Sweeping Strikes is not a "Nuke everything", its a quick adaptation to what you fight, and as a warrior you need it to be quick to not break the dynamics (THE FUN) of the class. It means "for the next few strikes, i can deal with both of you with no downtime". The counterpart is that it only strikes 2 targets.There has always been encounters where you would hit Sweeping Strikes in 3 targets cleave scenario, and it was fine to deal with 2 and finish the last one as quick as you could.Melee classes need to be considered for what they are : more dynamic than most distant ones, because in melee range.
Never in the field of comments has so much agreement been met. I'm not sure if this was ever the right spell to put on a GCD, but the idea that spells causing GCD did something more visible/powerful when pressed does improve the feeling of dead GCD's.There are too many things in wow that cause that feeling, some classes, like Arcane mage, at the build up of their burn phase have to go through quite a few before starting and it's ridiculous that those types of classes have ramp ups that are caused by GCD. I mean, you have a few seconds in arcane power and losing even one cast is bad enough. Once the Arcane Blast spam begins, the casts are faster than the GCD's themselves, which makes it feel like you are forced to be slow before you can get to fast, and that is a spec that relies on timing and windows of a few seconds, locked behind tedious, crippling and agonising waiting whilst most melee are just in there ripping it up. The concept of Arcane with powerful burst and periods of neutrality is fantastic, but the reality in raiding is that it's fundamentally not working like it was hoped it might.Non combat, non damaging spells should get off the GCD. GCD's are important for balancing PvP, but their effect on enjoyment should be prevented, especially in normal pve spell cast flow, and this is a very good design change that I hope Blizzard also sees through everywhere.
Seriously, they took a charge away, just take it off the GCD. They ruined outlaws whole niche, and now they won't even do proper single target without deadshot being baked in unless they tune it right. It'll be just as bad as it was in legion if they don't step it up. And sub needs tuning too, I'm so sick of sin being the "best" even when it's not simply because it's reliable. I absolutely love outlaw and the rng of buffs, but please build a decent class underneath of them, honestly the only thing BFA did right was outlaw rogue, it was fun and added a semi-rotation by having ace+deadshot. The increased crit for BTE isn't enough, either bake deadshot into the class as a passive, or make it so the talent for pistol shot is baseline. But also don't change any of the other abilities of the class because they feel good, I'm so pissed we're getting slice and dice back, i'd rather spend my CP's rerolling. Slice and dice was the one thing I always hated rogues having, and ofc they bring it back. I didn't like poisons either. I liked that combat was an in your face damage dealer type, and then they really embraced it by changing it in legion. I mained combat for two years when I first started playing, then moved to frost dk for 8 years, rerolled at the end of Uldir because I just couldn't play frost anymore, it was so mindnumbingly boring and the 40% downtime was painful.Swapped to outlaw, had a blast for a good while til EP when essences were introduced and I couldn't get coral (Still need my mythic coral .-.) In BoD I was a 90%+ player, ended up swapping guilds a few times after that because my forever home died, then the next died in EP before we could get it on farm, and then I quit in Ny'alotha when I just couldn't take it anymore. Outlaw is still fun, just the game around it killed me.Outlaw rogue's niche is sustained cleave, and now it's being reduced to garbage, it's not even burst cleave. I know that every class is getting the aoe nerf, that's fine, what's not fine is not tuning correctly to make up for it. Everyone considers outlaw the aoe spec (St is the most enjoyable ST in game currently imo though.) and it still needs its niche, so unless they plan on making outlaw on par for single target with sin/sub without massive talent changes, something needs to be addressed.Do they think outlaw is crazy just because keep your wits was untunable? It's not going to exist, they had to nerf both bladeflurry and keep your wits to tune outlaws aoe damage. The two charges matter, a lot in fact. I can promise, unless by some chance they do insane up front single target, outlaw is going to be the spec to laugh at next xpac if these changes stay, just like sub was this xpac.Also I miss when blizz actually did tuning during raid tiers, I guess they gave up on that?5% buff to the worst specs =/= tuning.
This is a major improvement and should be done for every cooldown that doesn't currently do anything other than buff/debuff. Feels so much better.
if you compare fury warriors wirlwind and rouges blade flurry they both work in same ways, wirlwind does @#$% damage and it is there to only enable warrior to do 2 aoe attacks (so eats up every 3rd gcd/you have to fit a @#$% damage inside your big cd windows just to able to aoe/ you can't pre cast while no mobs around), while BF is on 12 sec CD so it eats up a gcd every 12 sec... i think rouge's are fine as it is no need to make it a scene.
This is honestly just ridiculous; it's so obvious it would feel a thousand times better to just remove it from the GCD. The only reason to keep it on is if they went back to a toggle-able BF, which they obviously aren't going to do. Even with a burst of damage, it will still feel pretty crappy.I just don't get why the GCD thing is such an issue for them when everyone I know hates it. Why budge on the RNG QoL if you're not gonna budge on something like this? Like hell yeah, I love popping SnD > BF > RtB > AR; four completely dead globals, that's gonna be tons of fun in SL.
Its not enough.... I check that assassin don't have targets limit for crimson tempest ( Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.) and ( Fan of Knives Sprays knives at all targets within 10 yards, dealing (20.5%24.6% of Attack power) Physical damage and applying your active poisons at their normal rate.)+ on talents both specs at 25 talent they have to choose between something Level 25: Nightstalker, Subterfuge, Master Assassin or Sub Level 25: Nightstalker, Subterfuge, Shadow Focus and Outlaw u have to choose between garbage talents.. and same with talent 45 … u change assassination toxic blades and now he can choose for something better to give more dps…..
Now can we get this or something similar for Arms' Sweeping Strikes aswell?