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Shadowlands Class and Spell Change Hotfixes (11/20) - DH Covenant Ability Rework, Mage Covenant Ability Tuning
Shadowlands
Posted
2020/11/20 at 10:25 PM
by
Squishei
With 3 days until launch, even more hotfixes have been pushed to live servers today, this time completely reworking the Demon Hunter Necrolord Covenant Ability and doing some Covenant tuning to the Night Fae Mage ability.
Edit #1 (6:00 PDT)
: Demon Hunter
Fodder to the Flame
reworked, Mage
Shifting Power
tuning.
Original Highlights:
Demon Hunter
The Hunt
nerfed damage, increased leech for Vengeance.
Hunter
Death Chakram
and
Wild Mark
damage buffed.
Monk
Fortifying Brew
cooldown reduced.
Paladin
Templar's Vindication
Conduit nerfed.
Celestial Flames
talent for Brewmaster Monk now works.
Class Tools
Havoc
Talents
Vengeance
Talents
Spells (1)
Fodder to the Flame
Commission a duel against a CondemnedCall forth and defeat a demon from the Theater of Pain Vanquishing your foe releasesto release an Empowered Demon Soul, and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%.
Fleshcraft treats the Condemned Demonincreasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
Effect #2 REMOVED Effect #1
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
Covenant Abilities (5)
The Hunt
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
The Hunt
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
The Hunt
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
The Hunt
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
The Hunt
Havoc:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 30 sec.
Vengeance, Initial:
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%50% of the damage you deal to your Hunt target for 30 sec.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Spells (2)
Death Chakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.250.275)
Death Chakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Effect #1 School Damage
Value: 0 (AP mod: 0.250.275)
Covenant Abilities (5)
Wild Mark
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Wild Spirit
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Wild Spirits
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Wild Spirits
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.350.385)
Wild Spirits
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Covenant Abilities (2)
Shifting Power
Draw power from the ground beneath, dealing 47.36%53.04% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 30002500 / 1000 * 4 / 1) sec over 4 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Shifting Power
Draw power from the ground beneath, dealing 47.36%53.04% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 30002500 / 1000 * 4 / 1) sec over 4 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.47360.5304)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Spells (1)
Fortifying Brew
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15%
Brewmaster (Level 48)
increasing the effectiveness of Stagger by 10%
and reducing all damage you take by 15%.
Cooldown changed from 7 min cooldown to 6 min cooldown
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Soulbind Conduits (1)
Templar's Vindication
(Potency Conduit) Templar's Verdict has a 30.0% chance to strike again for 60%30% of its damage.
Death Chakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Fodder to the Flame
Commission a duel against a CondemnedCall forth and defeat a demon from the Theater of Pain Vanquishing your foe releasesto release an Empowered Demon Soul, and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%.
Fleshcraft treats the Condemned Demonincreasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
Shifting Power
Draw power from the ground beneath, dealing 47.36%53.04% of Spell power) * 4 / 1] Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by (-- 30002500 / 1000 * 4 / 1) sec over 4 sec.
The Hunt
Charge to your target, striking them for (455% of Attack power) Nature damage, rooting them in place for 1.5 sec and inflicting (75.9%227.7% of Attack power) * 6) Nature damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25%
Havoc
25%
Vengeance , Initial
50%
<br /> of the damage you deal to your Hunt target for 30 sec.
Wild Spirits
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (35%38.5% of Attack power) Nature damage.
Command Margore
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
Crushing Stone
Hecutis' melee attacks increase his Physical damage done by 50%25% and reduce his movement.
While moving, Hecutis sheds stacks of Crushing Stone and triggers Shattering Stone, inflicting 1215 Nature damage to all players.
Crushing Stone
Hecutis' melee attacks increase his Physical damage done by 50%25% and reduce his movement.
While moving, Hecutis sheds stacks of Crushing Stone and triggers Shattering Stone, inflicting 1215 Nature damage to all players.
Deathly Roar
Inflicts 1361616497 Shadow damage to all players and an additional 49548249 Shadow damage every 2 sec for 20 sec.
Effect #4 NEW Effect #1 School Damage
Value: 33.0139
NEW Effect #1 School Damage
Value: 33.0139
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 20
Affected Spells:
Jagged Claws
Margore shreds his target, inflicting 3299528870 Physical damage and an additional 82497424 Physical damage every 3 sec for 30 sec.
Rip Soul
Bargast rips out the soul of a player, inflicting 4124337119 Shadow damage and causing a soul to appear that drifts toward Altimor until it is healed to full.
The soul's starting health is proportional to the health of the player being struck by Rip Soul.
If the soul reaches Altimor, he gains Devour Soul for 1 min.
Vicious Lunge
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
Vicious Lunge
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
NEW Effect #1 School Damage
Value: 225
NEW Effect #1 School Damage
Value: 225
NEW Effect #1 School Damage
Value: 225
NEW Effect #1 School Damage
Value: 225
Vicious Lunge
Margore sets his sights on a player, after 6 sec he lunges at them inflicting 7209292797 Physical damage divided evenly by players within 6 yards.
Celestial Flames
Drinking from Brews has a 30% chance to coat the Monk with Celestial Flames for 6 sec.
While Celestial Flames is active, Spinning Crane Kick applies Breath of Fire and Breath of Fire reduces the damage affected enemies deal to you by an additional 5%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -5%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -5
Affected Spells:
Condolent Assault
Deals arcane damage in a line.
NEW Effect #2
Condolent Assault
Deals arcane damage in a line.
Death Chakram
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
NEW
Distract attaches explosive charges to targets that detonates after 10 sec, dealing (800% of Attack power) Fire damage and stunning for 3 sec.
Distracting Charges
Distract attaches explosive charges to targets that detonates after 10 sec, dealing (800% of Attack power) Fire damage and stunning for 3 sec.
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #2
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
Demon Soul
Call forth and defeat a demon from the Theater of Pain to release an Empowered Demon Soul, increasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
NEW Effect #4 Apply Aura:
Value: -15
Affected Spells:
Empyreal Ordnance
Fire 5 Empyreal Ordnance at up to 5 targets. Targets suffer Arcane damage over 1012 sec for each ordnance that hits them. As the ordnance expires on the target they return, each granting 29 Intellect for 15 sec.
Empyreal Ordnance
Fire 5 Empyreal Ordnance at up to 5 targets. Targets suffer Arcane damage over 1012 sec for each ordnance that hits them. As the ordnance expires on the target they return, each granting 29 Intellect for 15 sec.
Empyreal Surge
Fire 5 Empyreal Ordnance at up to 5 targets. Targets suffer Arcane damage over 1012 sec for each ordnance that hits them. As the ordnance expires on the target they return, each granting 29 Intellect for 15 sec.
NEW
The Eye of the Jailer is upon you.
Immediate Extermination
Your healing taken is increasingly reduced. When your healing taken reaches -100%, you suffer Shadow damage until you die.
Immediate Extermination
Your healing taken is increasingly reduced. When your healing taken reaches -100%, you suffer Shadow damage until you die.
Fodder to the Flame
REMOVED Effect #2
NEW Effect #2
Fodder to the Flame
Commission a duel against a CondemnedCall forth and defeat a demon from the Theater of Pain Vanquishing your foe releasesto release an Empowered Demon Soul, and creates a pool of demon blood for 15 sec reducing the damage enemies within the pool deal to you by 15%.
Fleshcraft treats the Condemned Demonincreasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.
The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
NEW
Increases the healing you receive from Recuperate by 1% every 5 sec.
Kill Credit
REMOVED Effect #1
NEW Effect #1
Kingsbane
Releases lethal poison within The Kingslayers and injects it into your target, dealing (81% + 81%) Nature damage instantly and an additional (52.92% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 15%.
Awards 1 combo point.
NEW
Mistveil Bite
The caster steps through the mists to deliver a bite, inflicting 3530 Physical damage and then bleeding the target for 12 Physical damage every 3 sec for 12 sec.
Mistveil Bite
The caster steps through the mists to deliver a bite, inflicting 3530 Physical damage and then bleeding the target for 12 Physical damage every 3 sec for 12 sec.
REMOVED Effect #1 School Damage
Value: 35.0051
REMOVED Effect #1 School Damage
Value: 35.0051
Mistveil Tear
The caster steps through the mists to deliver a bite, inflicting 3530 Physical damage and then bleeding the target for 12 Physical damage every 3 sec for 12 sec.
Potion of Unusual Strength
Increases your Strength by 2710 for 25 sec.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10
Affected Spells:
Shattering Stone
Inflicts 1215 Nature damage to enemies within 300 yards.
Singe
The fur of Shadehounds can spontaneously combust, making it tricky to harvest for parts.
NEW
Soul Surge
Towers will periodically attack your location, damaging you and chaining you in place.
Soul Surge
Towers will periodically attack your location, damaging you and chaining you in place.
Strength of Blood
An ancient mixture that Increases your Strength by 255 for 1 min.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5
Affected Spells:
Unbound Reality
Add a Conduit you do not have to your collection, or upgrade an existing Conduit by one rank. The upgraded Conduit will be selected randomly from your lowest-rank Conduits.Discover an upgrade to a random Conduit from among your lowest item level Conduits.
- Flavor 7
busted chain spell
Throw a deadly chakram at your current target that will rapidly deal (25%27.5% of Attack power) Shadow damage up to 7 times.
Each time the chakram damages a different target, its damage is increased by 15% and you generate 3 Focus.
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Comment by
oresteia
on 2020-11-21T11:35:14-06:00
Nerf everyone more so my Feral Druid feels like an equal :P
Feral is God in PvP at the moment but yeah let's cry that he is weak
Feral is not even in any meta in PvP FOR YEARS! (I am not even mentioning PvE. I could get feral gear playing resto for last 3 expansions. ) Arena melee classes are rogue, warrior, monk, paladin at this moment. You can check every SL previews.
You must be a melee popping all CDs during thorns (which can be used by all druid specs).
Hunters can hit around 18k in 1 shot. Warriors can deal 16k in one shot. Sub rogue burst is around 4-5k ,a ret pala can have 3k dps while having 2 immunity shields and insane healing.
And you think feral is God because ferocious bite deals 6-7k with crit procs and it can only be generated by 5 combo points.
I consider your post as a good joke.
Comment by
oresteia
on 2020-11-21T11:39:04-06:00
Nerf everyone more so my Feral Druid feels like an equal :P
Feral is God in PvP at the moment but yeah let's cry that he is weak
Feral is not even in any meta in PvP FOR YEARS! (I am not even mentioning PvE. I could get feral gear playing resto for last 3 expansions. ) Arena melee classes are rogue, warrior, monk, paladin at this moment. You can check every SL previews.
You must be a melee popping all CDs during thorns (which can be used by all druid specs).
Hunters can hit around 18k in 1 shot. Warriors can deal 16k in one shot. Sub rogue burst is around 4-5k ,a ret pala can have 3k dps while having 2 immunity shields and insane healing.
And you think feral is God because ferocious bite deals 6-7k with crit procs and it can only be generated by 5 combo points.
I consider your post as a good joke.
Comment by
Galmoran
on 2020-11-22T06:51:11-06:00
Why is no one talking about fodder to the flames?
30% extra damage on a 2min cooldown seems decent, I think this revives Necrolords as an option for DH's.
Also RIP to shifting power, welcome to the nerf club.
Not sure for havoc but its dead for vengeance.
Not all DH abilities are whitelisted to benefit from the 30%dmg, yet for some reason it buffs other covenant abilities even though you can't be part of multiple covenants.
Our damage is meh at best (same level as guardian druid) with the exception of Spirit bomb, yet the 30%buff doesn't apply to Spirit bomb.
You also have to walk over the soul to get the full benefit, if you consume it via Soul cleave or Spirit bomb it's only a 20% dmg increase.
So in most cases it will be a 20% dmg increase (accidentally consuming it with abilities) for low dmg abilities with 16% uptime.
Comment by
Feltongue
on 2020-12-03T18:44:27-06:00
Nerf everyone more so my Feral Druid feels like an equal :P
Feral is God in PvP at the moment but yeah let's cry that he is weak
Feral is not even in any meta in PvP FOR YEARS! (I am not even mentioning PvE. I could get feral gear playing resto for last 3 expansions. ) Arena melee classes are rogue, warrior, monk, paladin at this moment. You can check every SL previews.
You must be a melee popping all CDs during thorns (which can be used by all druid specs).
Hunters can hit around 18k in 1 shot. Warriors can deal 16k in one shot. Sub rogue burst is around 4-5k ,a ret pala can have 3k dps while having 2 immunity shields and insane healing.
And you think feral is God because ferocious bite deals 6-7k with crit procs and it can only be generated by 5 combo points.
I consider your post as a good joke.
how do warriors deal 16k in one shot asking for a friend
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