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Live
PTR
11.0.2
PTR
11.0.5
Beta
Refund and Reassign Talent Points Without Breaking the Tree in Patch 10.2
PTR
Posted
2023/09/09 at 4:21 PM
by
Archimtiros
In Patch 10.2, unallocating points within Dragonflight talent trees will no longer remove points from dependent talents further down the tree, making small adjustments to specific talents much easier!
In the live version of the game, attempting to unallocate a point which is required to unlock or directly connected to others further down the tree will unallocate every point below it, requiring players to then re-allocate several additional points further down in addition to the one talent they actually wanted to change. To work around this, some players use convoluted solutions to unallocate non-dependent points, assign new ones to avoid breaking the tree, then remove the undesired and now no longer dependent point, and reassign the originally intended points - sometimes
assisted by WeakAuras
to highlight points they can safely remove.
On live, respecing
Bitter Immunity
to
Storm Bolt
is an arduous process that requires unallocating non-dependent talents to avoid breaking the tree, but the swap becomes much simpler in Patch 10.2 due to only that one point being removed.
No functionality is lost, however. If you still want to unallocate large swaths of talents at once, it's as simple as
holding shift while right clicking
, which will unallocate that talent and everything connected or depended to it without the new red warning signs, the same way you would unallocate a talent in the live version of the game today.
Patch 10.2 Datamining
Guardians of the Dream Logo
PTR Development Notes
Content Features
Regular Flying in Dragon Isles
Legendary Str Weapon Confirmed
Crafted No Longer BiS Item Level
Upgrade System Updates
Season 3 Dungeon Timers
Amirdrassil Raid Bosses Revealed
Class Changes
Amirdrassil Special Effect Gear
Datamined Class & Spell Changes
Mass Dispel & Power Infusion Nerfs
Healer Resource & Cooldown Changes
Season 3 Tier Set Bonuses Revealed
Several Druid Form Customizations
Fire Cat Druid HD Update
Models
Legendary Axe Model
Darnassus/Silvermoon Transmog
Emerald Dream Weapon Models
Emerald Dream Armor Models
Amirdrassil Raid Weapon Models
Lo'Gosh Weapon & Armor
Unused Sylvanas Armor
Creature & Critter Models
Fyrakk & Merithra Models
Blood Elf Hair Customizations
Season 3 Rogue Tier Appearances
Season 3 Evoker Tier Appearances
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Comment by
Talimar
on 2023-09-10T15:10:21-05:00
Be happy you're getting this at all.
We're paying for it. I expected this functionality at launch. It's easily the most immediate painpoint when first playing with the system.
Comment by
zolphinus
on 2023-09-10T17:32:48-05:00
and it only took them two major updates and close to a year
That's usually what we would call "QoL features" over "primary features". QoL isn't a term exclusive to WHAT you get, but also for WHERE the priority of tech work falls.
QoL features often need to be high impact and easy kills with low time cost to sneak in early. This was likely a low time task, but it's also effectively a zero impact task; any decent tech lead *should* have tabled it until they had a light load committed.
It's not uncommon to see stuff in this level sit in backlogs for months upon months, simply because of priority vs impact.
It is NICE to have, but you don't NEED it and it isn't fixing a system nor bug; that's the lowest work priority possible for something in tech, short of something rejected or OBE
Comment by
Ryahns
on 2023-09-11T03:06:39-05:00
give us back the old talent system, this is just a hot mess
Comment by
xepa
on 2023-09-11T04:51:02-05:00
Rare W
Comment by
Drakknfyre
on 2023-09-12T08:46:48-05:00
and it only took them two major updates and close to a year
Tell me you know nothing about development without telling me you know nothing about development.
Be happy you're getting this at all.
Oh yes, there they are. The "programming/development is so hard, you should be lucky a basic function was implemented at all!" apologists.
Except this has nothing to do with how "hard" it is, and 100% to do with the fact that Activision rushed Blizzard to release DF with half the development as usual*, and thus it was released with so many things wonky AF. Especially the revamped UI which was barely functional at launch. A good portion of every patch released so far has been fixing/finishing things that were unfinished from the start.
*This is not supposition. Former Blizzard devs who left have outright said Activision rushed not only DF but Wrath Classic as well.
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