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Raider.IO's BFA Expansion Review - Personalized Raid and Mythic+ Statistics
Live
Posted
2020/09/30 at 3:59 PM
by
perculia
With BFA drawing to a close soon, Raider.IO has launched a neat feature recapping your character's Raid and Mythic+ statistics over the expansion. Check out how many raid bosses you killed per raid, your most used specs in Mythic+ Dungeons, and who you played with the most each season. You can even see how many days (or even months...) you've spent total in Mythic+.
Create Your Raider.IO BFA ReviewRaider.IO Press Release
Here is a video and screenshots from Dratnos' profile showing his own BFA recap in action. If you'd like to reminisce further about Mythic+ in Battle for Azeroth, check out Dratnos'
retrospective on BFA seasonal affixes
and Tettles'
analysis on why Freehold was so popular
throughout the expansion.
Do any of the stats in your BFA recap surprise you? Let us know!
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Comment by
maidkitty
on 2020-10-01T16:37:37-05:00
raider.io is one of the reasons pugging is hell.
Nah pugging isn't hard. Just have a decent IO ;) It's only hell for people who wants to be carried to everything
Raiderio isn't an elitist addon, it's a bare minimum you need if you are playing in pugging hell. Highly advise everyone to find and join a guild
raider.io is one of the reasons pugging is hell.
No it's not. Raiderio is a great addon for pugging hell since you can tell which random person knows what they are doing. There wasn't addon like it in the past. Neither gearscore nor ilvl give you that kind of information
This is the exact behavior that makes raider.io a bad thing. It's an UNOFFICIAL way to measure performance based on arbitrary information that doesn't reflect real player skill. You can cheat it by buying boosts or you can be a very experienced player that just didn't bother do really high keystones that season and people are judging you by this broken system.
This game is not about numbers, I'm not a score in a scoreboard. You cannot simplify everything in this game to a number.
When people start judging other players based on this unofficial scores, you create a VERY TOXIC community. Before that, you could give a chance to a less experienced player. Now, everyone just wants to get the most "powerful" and "experienced" player, creating an insanely elitist community. Only those with high score get invited to groups so they can play harder contents as "less experienced" players don't get a chance to improve and as the season progresses, players will want even higher scores for easier contents.
THIS HAS TO STOP. It's hurting the game in a way I've never seen anything else do.
Uh no, you're wrong.
Just because people cheat and abuse the system doesn't make the system inherently bad. It's more about enforcing integrity somehow. I'm no expert in catching fraud, so I won't make suggestions.
This is like a credit system. Yes, people can cheat to inflate the credit score, but nonetheless the system still help me pick and choose players with a greater degree of confidence than otherwise.
You say people can cheat. Sure. But what's the alternative when there is no raider.io? I'll almost always get bad players in my group! At least raider.io filters out SOME bad players, and that's all I can ask for.
You can cheat it by buying boosts yes, but anyone with a trained pair of eyes can tell what a boost/carry looks like. People who are looking to do casual keys (below 10 like you're describing) do not encounter those problems like asking for 2k+.
Everyone I've ever played with or heard complain about Raider.IO were all people who aren't willing to put in the work to learn the dungeon. They had no score, no main and wanted to skip straight to doing 10s, 15s etc. They haven't researched the fights--they expect someone else to just 'tell them what to do' (which if you're not in discord is not simple to do/nor is it fair to pass that burden to someone else), they don't know what's priority interrupt or how the boss mechanics work etc. You can know your rotation and have played your class/spec since the dawn of time, but if you don't know the dungeon and you've never been inside it, you're more likely to fail and then place extra burden on your team to pick up the slack. To me, that's disrespectful/unfair for the people who put the due diligence in.
Raider.IO isn't perfect, but it helps people determine/vet if someone has put the work in. You want a teammate/party of people who are willing to do some reading/experience gaining, not people who feel like they are too good for it and should just skip over it because waaahh.
To me, that isn't elitism. You are putting in 30-50 minutes of your time (which as a working adult that most people are, your time is valuable and limited in nature), into a dungeon where you all want to succeed, and you expect people to have put in at least the same amount of work in as you. You want people to have done the dungeon before, you want people who know what certain skills do, if there are tricky mechanics like things you aren't supposed to dispell or interrupt. The very nature of Mythic+ is the game gives you affixes and complications because it wants you to mess up to make it harder to get that loot at the end. So in higher keys, this means a higher level of preparedness.
If you want to get accepted into dungeons with an empty io, you need to stick it out and do a bunch of low keys across the board for all dungeons, then work your way up to mid tier, then work your way up from there. The higher you go (and depending how far into the patch or how much borrowed power there is), it may be more incremental, (like working up your 10s to 13s before getting invited to 15s). The higher you go into the 20+ range, the more important the basics become. I see more keys fail 10 and below than mid and higher ones because people don't know the mechanics--not because they don't have a certain gear level or rotation down. Completed keys and base score don't always mean someone is good, but it's a one-stop shop when you pull someone up to see just how many keys they've done for that dungeon, or use the link to their warcraft logs to see if they were carried/bought runs etc.
The reality of it is: you aren't always going to get picked, even when you're meta, even when you're high IO, sometimes people are just looking for certain things for their groups. Sometimes they're just jackasses. IO itself is not an elitism tool, but some of the people using it are and those guys are going to exist regardless of the system out. Thankfully there are people who can read past the score and will be willing to invitre people based on other things available on your page. There's no simple way to determine if someone is good or not. I could tell you X is good, but then have someone else say they're bad. What does good even mean? Does my definition of good align with yours? Let people have access to tools that can fill their own individual criteria, rather than going back to base ilvl (which is a TERRIBLE indicator). No matter what tool is made to help determine dungeon readiness, there will be elitists but trying to cast the entire system as bad isn't right.
Just the 2 cents from someone
not 3k io not a meta spec/class
, who pushed up their own score by themselves, mostly pug and started from nothing and has done over 1000 keys across BFA. I like keys and they are fun, and seeing this breakdown was really interesting for me and my now friends who enjoy the same content. There will be casuals for everything and they are more than welcome in the community, there will be toxic people in everything, and that's just the reality. Sorry for people who hate io, but people who have never done that dungeon or any mythic+ before don't belong in a 10/15+, idc how good you think you are, it's not fair to the rest of your team unless they're your friends/guild/community and have agreed to it. Saying that isn't elitism, it's just simply asking others to be respectful.
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