This game is tuned for PVE,just so you know....
People who think Blizzard should do 'more' here in a hotfix just don't understand coding.:pIt was a bug that hadn't previously been reported and has now been fixed.
Seems a few wild percentages being thrown around in this thread.As Rextroy noted here: https://www.cuckhead.com/news=317487/rextroy-explains-how-sockets-in-pvp-make-you-weaker-due-to-scalingDamage taken went from 11350 to 11383, or 0.2% more not 10-15%Damage dealt went from 17076 to 17019 or 0.3% less damage dealtSo ignore those wild 10-15% claims being thrown around, it was, as Bliz stated correctly, a slight reduction in effectiveness
Instead of slightly reducing pvp performance now, they simply do nothing.
At least this shows that it was unintentional. (Unless they changed it because a lot of players got pissed about it, which is i guess good too, because it means they listened)
What are their testers doing?
Destro lock ? Fire Mage ? Rogue ? IF Paladin ?Cmon blizz
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