Isle of Quel'danis was the first to have server wide unlocks via server progress. Isle of Thunder mimicked that. Now so does Broken Shore. So this isn't new. This is old recycled. Only difference is this time we can choose the order. In the end, it likely won't matter because you get it all anyway. It's like artifact traits. Doesn't matter much in the end because you unlock everything anyway.I do find an issue with this, though. CRZ. Blizzard enabled that in Broken Isles. So how the hell is that going to work if the progress is server based? Won't be fair if one server in that group has access to a building while the others in that group are still struggling to reach half way. Unless this suggests Blizzard's turning off CRZ. Or it won't be enabled in Broken Shore. If that's the case, I wouldn't put it past Blizzard to reactivate CRZ again a month or two later once most servers have everything unlocked.With lower population servers, chances are Blizzard will give players a certain amount of time to get all of the buildings unlocked. After that point, if servers are still struggling, then they'll either decrease the amount of resources needed, increase the resource gains, or just unlock them for everyone. You'd think Blizzard would be fair and have higher population servers requiring more resources than lower population ones ... but since when is Blizzard fair? But hey, once we have Argus, Broken Shore will be worthless and we'll all be on Argus fighting over scraps because CRZ makes it impossible to kill anything because everything's dead anyway.I hate CRZ and I can only see Broken Shore making CRZ even more irritating.
I was bored of WoD quick, though I kept up with it because EZloot, and easy to level professions I had never gotten before on my characters.Legion is different for me. I quite like it, and want to play more. But I have my fair share of complaints. It's NOT alt friendly, with so much that you need to do on your main to keep up with the content. World quests are cool but feel repetitive when you have the same emissaries to do on all your chars. Crafting missed the mark because the gear isn't very useful for the amount of work it takes upgrading it. Forever salty about what happens to artifacts/transmogs after Legion, leaving a full expansion worth of great weapon appearances unavailable to alts, people switching mains, new players, etc. But, all in all, I quite enjoy the expansion, and look forward to more.This sounds pretty cool, though. I know it's not really something new. They're building upon previous features. Maybe those features weren't that great, and they wanted to do something with them to make them more interesting. I think that's totally fine. I won't complain until I've experienced it in the live game (IF I find something to complain about...(which will probably be "alts" related :p).Also, I keep seeing people say the game is dying. They've been saying it for years. I still see people out in the world all the time. The game definitely feels more alive than it's felt in the past.
Sounds like a mix of the garrison buildings and the vanilla AQ war effort when everyone was pitching in to accomplish goals. Turn in those linen bandages people! I'll be looking forward to this event :)
Something tell me the ArtPow one will be the first one to get completed with every one wanting to get those perks asap!
*Warlords of Draenor flashback*Oh no... not again...
I would argue, and so would many others, this is more along the lines of the openning of AQ event. Sure, it's got WoD garrison elements to it, but it being server wide fixes a lot of the problems that were associated with the garrisons already. One of the ONLY reasons the Garrison tanked, was it was a personal area, not a public one. This server-wide basecamp fixes that issue entirely.
Mmmmm, something else from Legion I don't care about, oh boy. At least in WoD it was personalized and interesting.
Basically Molten Front 2.0. Gotcha