the silken court bug is about the intermission itself, not related with mythic difficult, as the clip is from an Heroic try/kill
Besides the ages long bug that the game on M-Macs silently crashes if an addon accesses the function GetItemLocations from Equipment Manager we now have the new feature that all addons are enabled if you start the game. No matter what you do - the adjustments are ignored and all the old !@#$ will be loaded and crash the game.Most answers here will be: use Windows!no thanks!
There are so many more class related bugs than are listed here. Frost mage has some serious bugs that have nerfed their damage.
What about the caster bug, of getting interrupted but the cast is still going off?Even if you interrupt yourself by moving. Crazy much?Also stealth keeps breaking for no god damn reason all the time.
A quick review of the shaman log shows that its clearly bugged. It's showing no damage ever done in p1. If you review the replay you can see that the damage numbers are no where close to what is being shown in the log. Not exactly sure what its doing but its very clearly bugged. Catching a stray nerf off an entirely bugged log is going to feel very bad.Correction: The log is set to add phase only showing only the potential for AOE.
Arms Sweeping Strikes is bugged.
They been working on this game for 20 years. TWENTY YEARS. How is it that these kinds of bugs are making it out to the world?
I wish Feral got to have fun bugs like these from time to time. But that would require Blizz to remember we exist
We were doing Mythic Rasha'nan last night and there was sync issues there too. Literally one pull in lol With the Spinneret's Strands mechanic where selected players usually just run out of the group and then drop their web circles after like 5 seconds, we saw it was buggy and wouldnt drop till maybe like ~8 seconds later or so and causes a buggy mess lol
And....casts that are inturupted by the caster or enemy players still cast. So everyone with cast times don't have cast times if they juke their own casts and no cast is actually inturuptable. This is causing issues obviously in pvp. If you juke cast 30 chaos bolts as often as you can build resources, that's 30 .2 second cast time chaos bolts. Similarly, MM hunter casts like Aimed Shot be used as often as you can earn focus and charges for them, which is to say, very often. Need a blue post to say exploiting this bug results in a ban or exploiting this bug will result in no ban. Everyone that knows about the cast bug is exploiting it, afraid to pvp, or both. Don't want to see everyone's accounts closed because they faked casts for precog but the bug caused the casts to fire off anyway.
> Fire Nova just stops being usable randomly and you have to zone out/inSame issue with Balance Druid's Celestial Alignment when talented into Whirling Stars. Changing talents is what seems to break it. Relogging is another way to fix it.
There's like at least 4 more paladin big bugs like sun avatar not applying dawnlight to targets when you use wings, morning star dmg bonus being overwritten immediately, gleaming rays only working for the first 30 sec, hammer of light gcd not affected by haste and also resetting auto attack timer, free procs of hammer of light not stacking crusade and probably many more...
Can we admit the 8 week patch cadence isn't working yet?
Not to mention scaling and rewards form BRD. It was pain in the ass for bag of disenchanted shards.
Dont Forgot u cant steer Deepbreath with A and D as scalecommander anymore
Hey, please include the Evoker bugs too:Permeating Chill, which was stated to be moved to be a baseline ability, does not show up in the spellbook as a passive ability. Only Disintegrate applies a slow now. Azure Strike, Shattering Star and Eternity Surge no longer slow like they used to. It was not stated they would be removed from the slowing effect. Scalecommander's Maneuverability hero talent is suddenly not so maneuverable, it's notably become less steerable. This was undocumented.