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Patch 1.5.0: Battlegrounds Released Seventeen Years Ago on June 7th, 2005
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Posted
2022/06/09 at 12:29 AM
by
Paryah
Almost 17 years ago on June 7th, 2005, a new era of gameplay arrived with Patch 1.5.0, World of Warcraft: Battlegrounds. The very first Battlegrounds were Warsong Gulch and Alterac Valley.
The game changed forever on that day, and this new way of enjoying the game was so successful that there are currently thirteen Battlegrounds - not including those that have been retired. Countless players have spent innumerable hours teaming up, raging, strategizing, and making amazing memories in Battlegrounds ever since.
Were you there seventeen years ago? What are your best memories of battlegrounds? Let us know in the comments.
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Comment by
WanobiJinn
on 2022-06-13T02:47:23-05:00
Wow is not as bad as some people make it out to be, There are way worse MMORPGs out there
That's a bad business approach. Settling is partly how they wound up in the dismal state they are currently in. They used to strive for being the bes game possible, and it's clear those days are long gone. And wow was the number 1 mmorpg for a reason, and it wasn't "well, it's because the competition is bad and we can rest on our laurels."
At least not until the current lead and dev team came along.
If it really was so good back then, why are there not million of players playing classic?
It's not really classic in many respects, and largely because they have turned away so many people by their hubris, their toxic (yes, REAL toxicity) corporate culture, and outright greed over the years, along with thumbing their noses at the players since wod.
whenever i log into wow now, I don't see a ghost town, I see plenty of people in every major place.
Look closely, if there's an * next to their name, they aren't from your realm. Plus, there's a ton of tricks they've emplyed over the years to make realms seem fuller than they are. Plus, as you said, you are on a fuller realm, so you won't see as much of the tricks they play elsewhere. But out in the world, you probably will.
"devs spend their time making stuff for the ingame store instead of using it to make good gameplay"
Not actually an argument I used, but there's a finite amount of development resources.
also I don't know why you blame the Blizzard Dev teams and lead for candy crush. Candy crush is not made by blizzard, It's made by King Digital Entertainment.
When a game like that is beating them, it says a lot about the current state of affairs at actiblizz. That was my point. They took their eye off the ball, and all the spin in the world won't cover for the fact that nearly a decade of bad calls has led them here.
WoW is just really a grind at this point, trying to keep people playing and it seems like it's just getting worse and worse each expansion
Which ties into the last point: metric padding time sinks. they covered for wod, which was a glorified patch, instead of making it a real release, then took away flight to make the game seem longer. Doubled down in legion (just disguised the slog slightly better), same for bfa, then shadowlands, and now dragon(flightless) will be more of the same. They even hide the lack of new dungeons by tuning up old ones.
But I agree, the company itself is @#$%, ran by some higher ups who just want to suck money out of people, who got no idea what a good game is and what people want. Instead we get predatory games like Diablo Immortal.
And it will only get worse, courtesy of microsoft. Even their usual cheerleaders (gives the current locale a hard look) only pointed out SOME of the problems with it, after locking nearly every article and rpetending everything was fine, when it's currently one of the lowest rated games on meta (I think), and it's been pointed out that you could easily drop $100,000 USD and still not have everything.
Comment by
IcemanSK
on 2022-06-23T06:54:56-05:00
My favorite WoW memory from 17 years ago was that there was no in game shop and the devs were concentrating on making the game good, instead of sucking the money from their players at the expense of good gameplay.
Damn, those were the days.
Modern gameplay is objectively better than past gameplay. No one wants to admit it but the classic versions were super popular for only a few weeks after their "content" patches and then died out. If you're going to complain about the ingame shop, you have nothing else to actually complain about.
Yes, even wrath classic will die out. That's the biggest nostalgia trap the entire gaming community is going to fall for.
First of all, I was talking about the game as it was 17 years ago, not about the classic versions released recently.
I will try to explain a little, maybe you will understand.
You say I complain about the ingame shop because there is nothing else to complain about. I could make a list with things worthy of complaining, but that would take probably an entire comment page, so I don't think it's the best idea. Besides, these things are known and have been intensively talked about before.
However, I can talk about the thing that might be the root cause of everything going wrong. That is greed. The chase for higher and higher profits, makes a company to disregard other aspects of the product they sell. For example, a large tomato producer has the option to double his sales, by genetically modifying the tomatoes, thus increasing their life span, but at the expense of their delicious taste. So now, the tomato producer can sell tomatoes all year round, out of tomato season. But the genetically modified tomato has absolutely no taste.
Now, you can use this analogy, so you can understand how some of us feel.
We've had the tastiest tomato ever, 17 years ago, but now, it feels like we're eating plastic, because the producer wants to make more money and doesn't really care about his product or his customer. Do you get what I'm saying?
You think the plastic tomato is good, because you've never had a real tomato.
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