Good.. now do it for queue declines too.. leaving a queue pop is just as big of a problem with trading and sniping.
Nice, now do this for m+ for those rage loggers. Sometimes disconnections happen, but you never know what it is. Some people really do want to do the key and the internet drops, some just don't care. Don't need a rating drop but prevent them from joining a any dungeon or raid next time they log in. Exception being a guild key or requires a report to take effect.
In a modified form, it should also be in M+ dungeons and Timewalkings.And removing the deserter debuff when the player gets a vote kick from others. Only blocking connections back to the same group.
I have a different idea for m+.Key pushers are aware that one botched pull may end in key being impossible to time, so "in time" or "beat timer" groups should only result with group member to be ACCOUNT LOCKED out of m+ and to a particular key for the duration of timer. You leave, you do sit out until timer end, but that's all you accepted by joining "in time/beat timer" group. There could also be a vote option to abandon the run."Completion" keys should have different rule - you join, you're bound to that key for 24hrs, unless the key is completed, key owner releases group, or timer expires and majority of party votes to stop. The first, and last of these should only release people who are in the party at completion (and by extension, can vote).Timed runs - fair game, completion runs, complete them or get a daylong ban from m+. Don't like that, don't join ccompletion runs, as simple as that.
Now fix queue times by adding SoloQue, one round, then its perfect.
now the only thing that can help is to make the option 1v1 gladiator fightbecause in 1v1 only and skill would decide the winner
Hopefully this gets rolled out to unrated EBG's to finally deal with the scourge of premade raids exploiting to get into them.
Now let's do this for m+ too, nuke these people from orbit. Somehow filter pugs from organized groups ofc