It would be my pleasure to help new players. I just hope people don't abuse the system.
Great move! I'm willing to offer as a guide to new players!. On the other hand, as someone said and I agree, the requirements are too low, it's neccesary to add more otherwise there will be many people asking to be guide without knowing nothing or not too much and just wanted to be guide for that icon in the name.
Do they plan on adding this kind of feature in classic as well
I wonder if they consider forum vacations a "penalty". Gotten a bunch of those.
What prevents so-called "veteran players" to just suggest using addons, look on youtube, don't really give them any help, but only to get the reward? I can see the future of the forums where people will rant about this.
requirements should be increased or it will be full of ppl who just want their ego up and have no knowlege of the game, not answering questions or pointing new players into the wrong direction.
I would love to do that!
Removed
I hope this isn't a doorway for a psychopaths and trolls.Screening for this program should rather strict, since there are a lot of sick trolls on my server who usually go under the radar undetected.
I like this, and as a filthy casual player, I enjoy helping others when I'm out doing quests or dailies. The only issue I have is that in order to be a guide, I think you should first have to be given an exam of sorts to make sure your not just going to be wasting someone's time. Also I think there should be a punishment for anyone who does this just to be a mean troll to new players. Otherwise I'm excited about this new feature.
With how incredibly toxic the WoW community is, this will be a disaster.
I always go out of my way to help people in game, and all I tell them to do for me is to pay it forward. I try to make the game a better place, now with this guide system, I should be able to do that much more easily! :)
This is an amazing addition! I personally really like helping new players, so this will be perfect for me. I am just afraid off new players not actually using it.
FFXIV tried a system like this. Key word is TRIED. Players that qualified as either a Combat or Craft/Gathering Mentor given special perks; The option of having Crown or a Crown with a sub-icon of a either a sword or a hammer next to their name, a special chat room shared with all other Mentors on the server and any New Players or Returning players (Marked with a sprouting leaf icon, or a sprout with a crown) invited by mentors, as well as a special daily random dungeon queue that can pull from any dungeon in the game, any type, with extra rewards.FFXIV is usually considered to have a very kind and friendly community, doubly so in comparison to wow. Despite this, in practice on many servers, the private chatroom was rarely used for it's intended purpose, instead being filled with vile high level players treating it as a private club instead of the best of the community teaching new players, with some servers actively discouraging asking for help there. Invited players were automatically added to the chat and were rarely actually helped. The only ways to leave once in the chat were to naturally level out of being a sprout or tell the game to revoke your status as a new, learning player, early.The daily dungeon roulette was used for it's extra rewards, the game also didn't care if you were a crafter mentor, you also got access to it meaning many players would bypass the high battle requirements just to get the rewards and be useless at helping players or even poor players in general. Doing it enough even awards a mount. A MOUNT.It got to the point where there were 3 types of Mentors: Useful mentors who tried to be helpful and wore the crown proudly(And thus were actively bullied in some of the worse severs), scummy mentors who treated the crown as a status symbol for elite players, and mentors who hid their status and crown because of the bad rap the system as a whole got and thus were either helpful in secret, posing as a non-mentor, or gave up helping entirely.Granted this varies by server and with Shadowbringers, the current expansion, SE raised the requirements and split the Combat and Non-combat mentors, and removed the generic crown, by revoking access to the Mentor Dungeon Roulette from crafter/gatherer mentors and stripping everyone who didn't fulfill the new requirements for either type after a set date of their crown entirely. It hasn't fixed the core issue of "Greedy $%^&ty people abusing the system" though. WoW has far more terrible people in it's community. I don't expect this to go well.
I haven't played FFXIV since WoW is more my thing, but in GW2 I did all the requirements to get the Mentor tag in that game-- while it's easier to get in GW2, (my opinion) I really did treat my mentor tag seriously. I mostly helped with meta events and jump puzzles, but I also liked to help newer players that saw I was the same class as them. I can't wait to get the Mentor tag in Warcraft, I love helping other people in this game. Hopefully with the addition of it, the player base can become more friendly!I would maybe recommend making some of these requirements more challenging since I see a lot of people talk about how the FFXIV's Mentor tag is used almost for aesthetics only. Those who really want to be guides and mentors will strive to get it then!
Do the players who actually help newcomer with this feature get something in return? Like mount, pet, toy, transmog etc... just a little something.
The satisfaction of helping a fellow human being.