Now let the crybabies comment that they will still have affixes, and its the game fault they fail to do them, not their very low skill
Affixes hurt mostly tanks and healers , dmg dealers dont care much about affix mechanics to which they die , after which heals and tanks are to blame. M+ is the most toxic place in this game and on top of that is the thing that burns people the most beside overtuned raid bosses which caused many guilds to disband.
affixes don't add fun to keys. almost nobody actually wants them lol especially in the form they exist and ESPECIALLY stuff like bolstering. hopefully they give us the super low impact ones only and then eventually realize they add basically nothing and might as well be deleted.
2 fat heads talking out their asses about affixes nice. im sure theyll fail spectacularly once again for the 4th xpac of m+?
"They continue to expand on some of their philosophies regarding affixes in general, noting that the primary purpose of affixes is not to add difficulty but to add variety"How can they be that far removed from reality? Bolstering or Sanguine aren't adding difficulty? Do they even play the game themselves? These affixes are cancerous. I don't play my tanks on Sanguine weeks and having this garbage now every month is awful. I hope they will actually listen to feedback this time instead of just pretended they do.
The key pushing group, just like the world first group, just shouldn't be catered to at all. Its like 500 people, if that, in those groups.Tune stuff around the actual base of players and let the sweats fend for themselves. Oh this week affixes suck on a +22? Tough. Try again next week.
Who cares? Where is the shaman rework or a single word about shamans?
1st Rule: *!@# the healers2nd Rule: Let DPS make more pew pew without doing any affix
W
I would take anything Ion says and reverse it. Instant win basically.
This is how u kno they dont play their own game...
Can we not go back to the days when we had to go online and check which spells were flagged to begin cooldown on cast? I would rather we just have less stops than make the game more ambiguous about what can and can't be interrupted with what.Or at least put some kind of in game indicator for whether or not a spell can be interrupted with a stop or it requires an interrupt. Inconsistently with mechanics is just bad game design.
BLIZZARD. TALK. ABOUT. SHAMANS. ANYTHING PLEASE. ANYTHING AT ALL. SAY SOMETHING ABOUT SHAMANS. PLEASE!