Yeah I'm not a fan of this.Clearing a full raid only to wind up with a worse piece of loot from the vault because it happened to pick early boss stuff is a bit eesh. I prefer the ilvl to be standardised for the entire difficulty.I can see this design working in TBC or Vanilla to allow pugs to get -some- gear from easier early bosses but with DF's four difficulties this is just a mess and is gonna create an awful lot of clutter and second guessing when comparing pieces of armor, particularly weapons and trinkets.
When i look on Beta into the Journal, the loot that drops from m0 is 372, am i understanding the article wrong or am I just ovverlooking something ? Actually every difficulty for dungeons is shifted 10 ilvls.
***dont care about mythic plus *** it wasnt there in the beginning they have no right to get anything ..raids have been the bread and butter of world of warcraft from vanilla.. it deserves some respect..finally I hope they keep this fomula I love the way its increases it feels alot better and more rewarding..