Well Mythic N'zoth had very little testing on PTR and had some weird issues while being tested aswell.Thing with this mythic only secret phases is that they are supposed to be secret so ofc they wont be tested by players.Ptr testing only scales your gear to the ilvl you are supposed to have for the boss being tested aswell.Thing is that stuff that works fine on PTR can be very broken on Live servers because of other issues caused by conflicting code etc. which wasnt the case when tested.With the CoH mythic secret phase on live it seems something isnt triggering after the add inside dies or that phase is somehow set to come by sooner then it should have came.Limit tried what they could to see if they were supposed to do something or something wasnt triggering properly.Im pretty sure they wouldnt want to get a World First like this and were honestly just testing how it works. Proper way of Blizz handling this now would be to disable the boss until the fight is fully fixed so all of the guilds that are on it can actually do it normally and avoid all drama that comes with all of that.
The true issue is that Blizzard didn't see this case coming, after the long 8.3 PTR phase. That's just a game-design fail, there's nothing more to it. After all, a game-designer's job IS to make sure to account for as much of the unexpected things players might do. This one seems like a pretty obvious one.The guys from Limit were perfectly right to see if there was some way to change their tactic and see if they could stay longer in N'Zoth's room. They should NOT be blamed for Blizzard's failures.
They did not exploit anything they tested to see what would happen if they did not go down, and then just made the aoe damage so high so they could not stay up there on the next tries, but that just like with Thok back in SoO where Method ran 7-9 healers to just stay in the aoe phase, where blizzard went in and killed them mid pull since the fight was not supposed to be played like that and then had the insta kill at 40 stacks on next try.
Tbh this seems very early for a P3 seeing how bosses hp is at 70% mostly at the start of the phase. Its either starting too early or something isnt triggered properly after the add in the Chamber is killed (maybe a small beam from Forge of Origination is supposed to bring his hp down a bit or something).The whole Chamber part seems to be designed to make you sacriface some of the players Heart of Azeroth sanity regain ability while disabling countermeasures and then going out and dpsing N'zoth.
I love how people who aren't even on this boss some how know to do it better than the guild with over 100 pulls lmfao. "they were intentionally exploiting" you can literally hear Max at a loss for what they're supposed to do and saying that the boss is far too overtuned. Even playing perfectly they aren't able to hit that enrage timer. They're literally the first people to experience the mechanics of this boss and without ANY outside source to understand how the fight works they're trying literally anything and everything. I'd love to see how many y'all sing the same tune if we start talking about reverting Methods and Pieces Ra-Den kills by using an exploit.
How dumb of Blizzard to let these kind of bugs through. A world first race isn't even possible with this amount of bugs.
Also, wouldn't it be easier locking out the guilds fighting him until the fight is fixed rather than killing them with Eternal Torment?.
Regardless of any intention to "exploit" or not, it's unacceptable that a mechanic that integral to the fight isn't working properly and Blizzard has to despawn the boss from every raid in the entire region.Stop being apologists, guys.
Yall should watch the RWF streams to see whats going on before even making a comment. some serious dumb *!@# being posted in here.
This is hilarious.Also, there's no one exploiting anything. There's no guide on how to kill the boss the "right" way. They have to test strats and figure out mechanics on their own. That's exactly what they were doing.