Is it just going to be either BFA essences or the Legion artifact traits all over again isn't it?
Well my Blood DK is going to maldraxxus anyway ...but those traits looks awesome...
They need to stop bolting on systems and finally fix the core gameplay of most specs. Nobody cares about random progression trees, nobody cares if every third Starsurge does 30% more damage... Blizzard just save yourselves the work and time and do something useful with it.
Screw classic... it's terrible. FF14 on the other hand...
Just get rid of talents (they're never balanced, half of them are dead, it's an illusion of choice in most cases and like 60% were baseline before), and borrowed power systems and just give us new spells and passive in the spellbook that will stay there forever
yeah one of the big issues of this sort of approach is, when a new xpack rolls in, these become inactive... so... going back to that content kinda sucks. Maybe it's a deliberate design choice -> You think you wanna revisit past content, but you really don't.in regards to the borrowed power part... i mean i guess, what else could they do... but at least they could make it feel better, rather than "chance to X" or... every X time Y happens... The Legion Artifact traits/perks were linear and worked as passives at least, once you unlocked something you knew that hitting the skill from that point onward provided you with value.doe no one else get Mists of Pandaria daily vibes from current situation with how each new patch adds a new system?
I would rather have the release hit us with 3 different systems at once, than adding one system each content patch. And I really don't mind the whole "borrowed power" thingy everybody is talking about. I wouldn't want to keep artifacts. Or the Heart of Azeroth. Progression should include something new every now and then. Having permanent upgrades with every expansion would lead to a whole bunch of clutter, that nobody would care about. Just try to imagine, if you got two new things every expansion, that would stay for every following expansion. Since Vanilla you would have gotten 14 new things, that would just stay there. Would that really make the game more interesting? Most of the time, those two new abilities or whatever would boil down to "this won't do anything for my rotation" or "that will make this ability from two expansions ago useless".
I'm loving blizzard's decision to let us trek through worlds learning powers from unknown lands and newly met people. It feels like rpg when you are befriending someone and learning a skill you won't have otherwise have learned. it's immersive and cool to experience acquiring a spell or ability or stat via a land or partner that you are on a mission of helping, getting to know and just by being in a brand new place.
i don't mind the system if it upgrade the ability like Divine storm in legion wich making it have a little bit range or making your ability proc more that's will be fun for me, but if it just 5% damage or stat chances that's my problem
They all look... dissapointing. Apart from the "fully flavor" ones like getting crafting materials they just sound like azerite traits basically. I've talked to my friend before this, and the way i explained my discontent was basically: "If something doesnt change your gameplay/rotation, then why does it exist?". When Legion Artifact traits were implemented, they significantly altered how specs played - i.e. having a Phoenix Flames as a fire mage was a big thing. Unfortunately there was no real choice, as every fire mage had the exact same skills unlocked (usually in same order), but it was at least meaningful.All these new covenant abilities and soulbinds dont seem like they will change anything. You will still perform your usual combat rotation, but sometimes a random passive proc from your undead/furry/vampire friends will appear and do some damage. Wooo. Amazing. So fun. Very interactive.Instead of giving us these crappy spells that will doubtless be removed in next xpac again, why not give us something that massively affects our gameplay. Something that is an actual choice.Because choosing between "You gain shield when taking fall damage" and "Your first attack against X will deal 5% more damage" or other similar talents is a meaningless choice. Its a "Pick and forget" kind of thing. You either pick something that is simmed to be cookie cutter, or you pick whichever tickles your fancy at that moment, and then promptly move on and forget the entire thing.
Omg please..one talent tree on top of a covenant ability ontop of another tree..come man..really..this is getting to be to much..one tree that's all we need..wth...? I'm not a sim master..how are all these going to work together?
Some mad salty people in here about things that aren't even implemented or have been tried yet. Please chill out, just remember back to when most people flamed Legions systems so hard and yet now adore it. Chill peeps.