if you're upset about the heirloom nerf and mob hp, please don't fret over it. it's not a huge nerf. you just won't be one shotting people now with a dot now. perhaps you'll miss the speed, but at least it'll keep you from getting *overly* bored. and you'll *still* be leveling faster with these changes. it's all gain, no loss.plus, remember, they're heirlooms, so they'll still be better than anything you'll loot. again: all gain, no loss.
Brilliant idea. Hopefully this will make it similar in feel to vanilla where you had to think more strategically when leveling, being careful which mobs to pull and using fears if you did end up pulling one too many. Having to use more than 1 or 2 skills in battle to succeed rather than mindlessly spamming a skill to 1 or 2 shot mobs. I have taken a break from WoW but I think I may just have to come back to see how leveling feels once 7.3.5 hits.
You are implying that they tripled quest XP rewards at all levels?
I'm not sure there were changes since, but I've tested "more enemy health" on 2 characters: -) a Dwarf Paladin a few days before: it was really enjoyable, enemies didn't fall to 2 hits, even the lv3 ones. -) a Orc Warrior yesterday. I made myself a challenge to not wear chestarmor, gloves, shoulders and backitem - so basically I was half-naked with 4 green items equipped. I 1-3 shot all mobs from level 2 to level 15 (from starter area, Durotar, Northern Barrens to Ashenvale). It was not fun. I'm not sure if this has something to do with the class (arms warrior) or that enemies might have less health than hours before with my Dwarf. All I can say: it was really engaging, I had to look out for overpulls... now it isn't anymore. Not in the low level range. I don't know why.
I think that once these changes in the next patch come it will be a noticable change (of course) and it will be a bit slower, BUT once the prepatch to the next expansion comes (or the expansion itself) where Blizz will then bring in stat squish/crunch then that's when everyone will really be hit with the effects of this change from 7.3.5.And by what we're seeing here I'll take a guess and say that since the quest will give more experience then the mobs killed will give less. I could be wrong on the experience gain, though.
I think that Quest info is incorrect. I've compared a number of quests on characters of levels ranging from 20s-100s and the quest XP has been about the same. I'm not seeing any increase in quest XP. So leveling should take a bit longer, as mobs take longer to kill on top of the increased XP requirements.Edit: Ok seems like they change the Quest XP bit and are looking more into it. I might just time myself and compare that way.
The changes make sense, but seem like a call from Blizzard for me to change my extreme-altaholic-LowLevelBattlegroundPVPer ways. Kind of melancholy.Maybe they could add a bit of bonus PVP experience.
I've done almost all of the quests on my main toon, a Night Elf Hunter that I've been playing since the early days of WoW. However, each new toon I've leveled since Heirlooms has mostly been about just getting from place to place as quickly as possible. It's currently impossible to get all the content in a zone and it becomes a chore moving from place to place. It looks like we will finally be able to fully experience the story of a particular zone while we're leveling. The area will feel more comprehensive. And we can pick the leveling experience.With the new races that are coming out in Battle for Azeroth starting at level 20, it will be interesting to see how the quests change for the newer races. Will there be nuances that incorporate the changes to the factions? It will be interesting to see how the leveling spreads fully shape out. Especially since they rumored that you could pick which expansions you wanted to do once you hit 58. Instead of just being able to head to Outlands, you could instead head to Northrend. Same with Cataclysm and Pandaria.I'm looking forward to seeing how these things fully implement.
Seems like this may be something that people have been asking for ages. Loremaster here I come!
Don't get why the comments are saying more XP per kill when the article says it takes more XP per LEVEL. So add higher health pools for mobs and that you need more XP per level, sounds like they are trying to slow down the leveling process. That feels like a mistake to me. Hopefully the zone scaling will make it more fun, because just slower isn't necessarily more fun.
So a stat and ilevel nerf for is but the mobs get a health buff?
I find that it should be trivial with heirlooms, there's a reason I put them on (nerf em in dungeons instead). One can always do without equipping them if they want to be challenged more during levelling... so I find it vital they balance around having none rather than balancing around heirlooms.Also, they might want to have a look at classes again if they are buffing content and nerfing heirlooms. Some feel rather unbalanced up to a certain level or till they get a certain spell. Hmm thinking further upon it: the tradeskills also need a change (crafting is a mess). Gather professions should lose their petals/scraps/nuggets and do it like in Legion just so it flows better with the scaling.
I truly don't understand half the hype people are having..."Yeah ! Finally ! I won't One-shoot everything anymore !"... Because you HAD to wait for Blizzard to NERF heirloom for this ? You couldn't just go without heirloom the whole time ? Nobody forces anyone to equip them, if they exist it is for players who actually want their leveling as quick as possible... And there is no quicker than one-shooting the mobs for this. But this stuff isn't mandatory..."If you want to catch-up quick, there is boost for this !"Yay, using 60 euros ( 50 a few months ago, Blizz liking to buff their prices more than the Outlaw Rogue ;) ) for each char' ? People aren't always rich, so between a longer time of pexing now, and giving a lots of money ( 60e equal a game price. A full game price. Or, i dunno, food for two weeks, when you are a student ), then choose your poison. While some people ( maybe many ? Dunno ) like to go through rough content to have a feeling of accomplishment, or like pexing ( i don't judge ! I liked it the 2/3 first times ), others can feel it redundent after X number of char leveled up... And i feel like leveling alts will become more painfull or more of a cash grab :/ Only thing that i like about this is the fact that the augmentation of XP required is between 10 and 60 ( clearly for matchmaking for LFR ), which means more Vanilla dungeon, and more green BoE rare transmog' chances while leveling the new allied races... That's about all. :/
AWESOME! I love levelling, I even enjoy it more, than endgame and this will bring the joy back again. And the hierloom nerf? Someone from Blizzard deserves a bonus!
What do you think about the overall leveling changes? Will leveling be faster or slower now? Let us know in the comments below!First of all, ofc it gonna be slower (and maybe even harder for new player, more about that later), but srsly, who wrote this?, ofc it gonna be slower, how on earth will you belive its faster?Its simple match, if it take 1 sec to kill a mob nowdays, and we say there are 3 near each other, its 1, 2, 3 = done.If mobs HP are 75%, and it take 4 sec to kill them, it gonna take 12+ sec to kill the 3 mob as before.Add in that before you might need to kill 10 mobs to get a lvl, with the new chance it might take 15 mobs = more time to lvl up.Only way to make this be faster is if quest reward (XP) are been gained like 3-5 time more, so, instead of gaining 1k from a quest now, we get 3-5k (or exp from mob killing, to add up for the time you spent attacking them before they die)Anyway, about the change in all, i bet it will give ppl are better idea what vanilla wow was all about, seems silly that you where able to deal 300%+ (up to 1k%) dmg (with 1 spell) at lvl 1 to a mobs HP (say mob have 100 hp, your attack will deal 300 to 500 dmg, and maybe crit for 1k, thats overkill!. (With heirlooms and ench ofc).I bet this change here however, will make new player (casuals) maybe feel wow is harder (dont ask me how), so, if they had a somewhat hard time before, they gonna be having it worse now, since they might take dmg from mobs now.