I think those Disc Priest and Outlaw Rogues buffs are looking good. And I hope that Warlocks won't be too impacted by those nerfs.
noooooo i like my health being way higher than the other mundane dps.
I think these Stamina related nerfs to Warlocks are probably because of the recent changes to Players increased HP pools at level 70. I know Stamina =/= HP but the end result of increase in Stamina ratings is always bigger HP!
I don't understand the obsession with nerfing Sac. If it is PvP focused, nerf it for PvP, but that talent was already beyond dead in PvE until they fix Synergy to work with it.
"Soul Leech All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 8%6% of the damage dealt for 15 sec, up toDemon Skin1510% of maximum health."This is fine, but they need to adjust the amount of the shield Soul Tap consumes for aff locks, it's already only really useable in rare situations in raid, bout to be a dead talent.
I´m worry for the new talent of discipline priest. Think with this not is gratifying use shadow spells now. with train of thought, weal and woe and harsh discipline I don´t need use mind blast, cause I'll lose dps...Blizz I think that u need more versatility for harsh discipline and allow us use mind blast and smite for the talent, or the magic of shadow/light that identifies the class will die.or evry 6 damage spells...or you can do it this: When Atonement has healed a total of 300/150 times....All previuos is a better option.