I believe that if Yogg-Saron cast an spell, you should receive all the benefits and detriments of playing a card, the best example is already in this post, if Yogg cast you discard two cards and destroy two minions (if the criteria is fulfilled), however, if Yogg cast or whatever shaman spell with Overload mechanic, you will not get the Overload from that spell and that is way too unbalanced, not to mention that ALL shaman spells with Overload are quite powerfull and in your next turn of playing Yogg, you will have all your mana crystals. I think that is the most important thing to mention.Yogg is not a card of win condition, by having it in your deck is not like you already win, you leave lots of things at random and that's the fun part of playing it, nevertheless.
"Whenever I cast Yogg-Saron, I'm having fun, regardless of the outcome." I do agree there is an element of "fun" when Yogg goes off. However, casting Yogg may actually be fun for some, but for me, I'm more interested in securing the win...which is why you almost never see anyone use Gelbin Mekkatorque (aka Megadork). His random inventions can either help or hurt you and when all you want is a win...adding more rng to your deck does not help a player achieve that goal. Yogg is fun until brawl comes out and wipes off my board control. But I loved it when the guy casting Yogg takes a Pyroblast to his face. That would be my kind of fun.
The people complaining about Yogg-Saron have forgotten what game they are playing and/or that it doesn't revolve around them
I just know I win more than I lose when Yogg is played against me. I would say 1 to ratio. I wouldn't play it.
Astral communion Kappa
Yoggsaron is not just a problem for competitive play. It's a huge problem on ladder too. And the defenders are ridiculous. There is a point where too much RNG is a problem and yoggsaron (and several other cards) cross that point.LOL @ sylvanas vs yogg saron comparison. Not a lot of variance compared to sylvanas? OMFG get out.
Just opened an Old Gods pack and hovered over the cards to see what I got. Rare, common, epic, legendary, legendary! My mind starts to race, "Holy !@#$, did I finally get an N'zoth or Yogg?" I hesitantly open my pack and find a Soggoth and my second Nat... FML
I didn't even realise there was a controversy about it. I love Yogg and I don't care if it's played against me. It's fun either way.
I'm not sure how Yogg can be compared to Rag or Sylvanas in terms of random elements. I can control the performance of both Rag and Sylvanas by controlling the state of the board. If there is only one target for them, then they will pick that 1 target 100% of the time. There is no control for Yogg other than how many times is he going to be random.
In those circumstances you are only mitigating Yogg, or creating scenarios where it is most likely to have a beneficial result - not controlling Yogg. You can control exactly what happens with Rags and Sylvanas from their proc's due to board control. The type of random created by Yogg is an entirely separate one from anything, other than the portals. Creating a comparison between Yogg and the portals would be a better illustration of the RNG and frustration than probably any other card.
Hearthstone is a game of chance. You do your best to optimize your chances of getting good results, but from the first draw of cards (even the coin flip to determine who goes first!), there's a huge element of RNG. You control what cards you put in your decks, which deck you decide to play, and what to do with the cards in your hand, but you don't control the coin flip, the draws, what your opponent plays (yes, you can often predict it, and sometimes "force" a play, but that's a far cry from controlling it!)...there is a lot of chance built into the game from its very nature as a card game.Most of the cards have predictable results. doesn't change (though he can be affected by other cards). Some of them are less predictable. Some people like the randomness--I think Tides of Time was one of the first to play around with "Casino" decks, though many others have as well--and others don't. Some of the cards are "controllable enough" that good players can reliably get decent value from them, or are powerful enough that even a "bad" result is still decent; could drop a , but that was a low enough chance that no one really worried about it, and and obviously fall in this category as well. Other cards are less predictable/powerful, and so rarely see play (such as ).Of course, the more predictable a card is, the easier it is to play against as well.The issue that people seem to have with is that it's powerful, but extremely unpredictable--and thus almost impossible to play around, even if you know you're playing against a Yogg deck. Which is why a lot of the bigger names are whining and trying to get people to stop playing it (or at least ban it from tournaments)--it's very possible for a good Yogg RNG to "steal" a game from a "better" player.But if I enjoy playing with the randomness of Yogg, and am willing to accept that it's entirely possible for Yogg to decide to wreck me instead of my opponent, that's my decision. You may wish that I was playing further up along the "predictable" scale, but that's really just another chance aspect of the game that you don't have much control over. Hearthstone is a game of chance. Suck it up and deal with it.
I have no problem with Yogg... in theory.In reality, I am one of the unluckiest people in the world.When I got him from a pack recently, I slotted him into a deck to try out.I had a 48/48 VanCleef on my side of the field, opponent had 4-5 taunts.I thought for fun, I'll play Yogg.He Assassinated my VanCleef, threw 2 Pyroblasts at my face and proceeded to give the opponents Twin Emperor 3 rounds of buffs, (Kings, Tentacles and Shield) and Windfury.I have many, many tales of RNG destroying my games, but Yogg is something that someone with my luck just can't play.I wish I could use him before because it's a very fun effect but... with luck like that consistently happening to me, I can't justify it, aha.