this seems fine, a few days to go back, 99% of the player base may try each covenant and then go back once.
I am seeing this "2 Days to change covenants" and then I remember Burning Crusade. The time it took to go from Aldor to Scryer. Or in Wrath of the Lich King. Going from Exalted Oracles to Exalted Frenzyheart (which actually is an achievement, mind you). Also for the people saying "60% of the people use sims"... no, if you read the strawpoll, 60% of the players don't have a mind of their own and need to be told what to pick. And out of those 60% over half probably don't even use sims on their own. Just go to some known sites to look up guides on the class they are playing and going with the cookie-cutter version of whatever is said there. You could argue, that waiting for what the elite says is using sims, but I don't think listening to whatever the top 1% says is the same as using sims yourself. Not to mention that a lot of people probably don't understand what they are doing with sims.And people should remember, that Blizzard said, switching covenants will be a long and hard task. I don't see two hours worth of play time as long and hard. Unless you want to switch covenants every two days, which is honestly just as crazy as the people yelling "We want timers in Torghast gone, because we want to use Bloodlust on every single pack."Will you get better throughput with Covenant X in Szenario Y over Covenant Z that you had before? Probably. Are you even playing in the top 5%? If not, then you don't need that very specific covenant ability that is only useful for PvP. You will do fine with the one that is more suited for PvE. You won't do highest end activities in all branches anyway. If you are going for M+20 or higher, chances are you are either a designated healer, dd or tank. Not all of those things. You won't need to switch for every dungeon.
I legitimately think they're trying to slow the game down. Since a lot of previous expansions were meant to be played fast and loose like in MoP and Legion.. but with everything going on they're trying to push people to make slow impactful choices rather than living the life of a speed gamer. Unfortunately, the player base seems to prefer the speedy without care desensitized gameplay of the previous expansions. This is basically a clash of old ideas of the game with players under a different mindset. Blizzard literally doesn't expect EVERYONE to do EVERYTHING THE GAME WANTS YOU TO DO. If you do everything, that's basically your choice and your choice alone. That's the big factor in all this, sure you could be spending a week trying to complete Mythic but they don't expect that same player to be doing PvP or Mythic+ on the side. And the most hated word in the community being "Downtime" Current players don't like the downtime because of the whole "I'm on game time I can't spend 1 sec doing nothing I wanna complete everything EVERYTHING" And that's where the problem lies.
Because there's more to a covenant than just the signature ability. There's also the Soulbind system. There's also the individual dungeon mechanics. As a tank, as a pugger, IDGAF what covenant you are. Just do your job and don't die to dumb stuff. And we're talking Heroic raid pugs and M+15 runs. I'm not going to be being selective with my group because you can be a great player no matter what covenant you pick. At least, if Blizzard does THEIR jobs right, that should be true.
Removed
#PullTheRipCord let the 1% people that want to min max min max the other 99% will pick 1 covenant and be fine with picking x y or z come on blizzard youre only hurting your own game. Btw i am in the 99% isle im just a casual player.
Imagine starting a group with good intentions to fix a problem that is visible and solvable with multiple potential solutions that need to be brought to attention. Then, as the group grows from good intentions, it is spearheaded by a group of people who push quick solutions to hard to perceive, if non-existent, problems, while insulting anyone who disagrees with them. Then, as the group becomes so toxic that even the snakes are driven from it, the larger problem remains unfixed and the cycle repeats. Crazy hypothetical situation, right? Luckily, we're so much smarter than hypothetical people and are willing to genuinely discuss problems with potential solutions without pushing band-aid solutions onto others and insulting anyone who disagrees. /s
Did they not say that picking an covenant should be like picking an class?So in short all that think its to much and want to pick all the spells from the covenantsalso want to be able to go to an barber and say "Today i don't want to be an Hunter, I will be Mage instead!". It's more or less the same argument. Be happy that you havean option that you can swap covenant instead of getting an new character up to pickanother. I am happy with you need to work to what you want no matter what it is.
In Systemlands, rpg is the new label for meaningless timegating and poor design
What does "pulltheripcord" mean? Where does it come from and why is everyone spamming it?