With the Microsoft acquisition, one should assume that bnet will die and be replaced with Xbox Live. As a result, the gold token will probably die, as other games generally don't let you buy Xbox/Microsoft store credit from in game activities. While many of these AH changes are being done to improve the backend code, fix performance issues, etc... they are likely to also kill off token trading in the not-too-distant future.These massive backlogs of gold might become a lot more worthless than people think pretty soon. I'd certainly be cashing them out to bnet bucks ASAP, which are at least somewhat likely to convert to Xbox/Microsoft store credit.
This rework of professions and order system was a huge fail. I hope it all goes away by 11.0.
that long boy lying down lifeless on the floor broke my heart hope it never happens to my long boy
We desperately need a profession skill-point catch-up system. One that is time-accumulative. And no, the vendor-based skill point purchases we have now are NOT a catch-up system. The whole point of a catch-up system is that it is ONLY available to those who need....catching up. Funny that.
I'm sitting on nearly 10k mettle... not really sure what it's used for as I liked the old crafting system... crafting gear and procs just make things take too long so I max my skill bars, do my weeklies and sit on more mettle than I really know what to do with. Part of me would really like to delve into it... another part of me would rather run old dungeons and raids for transmog...spoiler the second part usually wins.
I was quite excited for the new crafting system and crafting orders system prior to the DF launch because I thought it might represent an opportunity for a novice player like me to enter the fray. In the months prior to launch I created and leveled several alts who would be able to cover all crafting professions, and I was honestly really excited.Once the expansion launched that excitement rapidly turned into a feeling of despair and confusion in equal measure. The amount of time needed to collect knowledge points with no real understanding of the skill trees (along with no ability to undo bad choices), along with extensive rep grinds to get useful patterns, meant that many players ended up stuck only being able to craft unwanted BOE items that flooded the AH below cost, and only a handful managed to get in early and make millions.The crafting order system at launch, at least on my realm, was a complete ghost town and even today still only has a small number of items sitting in the queue, largely from people who want the crafter to provide all materials for commissions that don't even cover the material cost. Trade chat quickly became monopolized by a small number of players who had managed to rapidly get to the top, somehow, leaving everyone else miserably sitting there being unable to craft anything anyone actually wanted.I didn't want to be a goblin, I just wanted an understandable way to make some gold in a new expansion, maybe enough to get a token per month, but after a few weeks of DF I basically abandoned the crafting system completely and stopped wasting my time on the alts I had spent so many hours creating.Even today on my realm, after taking a several month break from the game (the crafting debacle took the wind out of my sails to the point where I just didn't want to play), the crafting situation is still brutal. A handful of top tier crafters still monopolize trade chat, the crafting orders system represents people looking to get goods made below cost, and I can't personally see any way to make money in a worthwhile way using this system. I was somehow behind on day one, at at this point I'll never catch up.To be clear, I didn't want some easy zero effort route to making millions of gold, but I also didn't want something where I would have to be playing my crafting alts like the were my main in order to get them to the point where they could maybe, possibly have a hope of competing with people who were miles ahead of me at launch.
For me, the time I've seen the most profit is before raid content hits LFR. Once the third wing of Aberrus opened my profit margins on the armor patch tanked.This is also when everyone is looking to replace sparks from previous seasons' gear, so it can be a little easier to make money and level for new crafters.Unfortunately, with how much more complex crafting is and the lack of any catchup mechanic, it's nearly impossible to compete with people that are fully spec'd. Especially since that competition is region-wide now.
I couldn't get into the "gold making" even on mere gathering professions because I'd have to spend all my time chasing nodes and none of it putting any time in the story.There just isn't.... <bronze dragons wince now> ... time for it.
I'm indifferent to the crafting system. The joined AH's killed it for me. AH PVP is what I did when was saved to the raids for the week and my mythic + group wasn't on. Now that is gone I'm unsubbed until patch content.The profit margins on almost anything are so low that it's just not worth it.
The profession overhaul is probably the worst thing to happen to small time gold makers since they nerfed gold in old raids.
as small goblin from small server, it did - especially work orders, i think i saw like 10 public work orders whole expansion for tailoring
Prof system in general is like a dementor to me in DF so I totally avoided it from the start. If want to learn convoluted and boring things then I'll just open one of the lecture ppts and continue reading that instead of gaming. Blizzard keeps failing at understanding that WoW is not a job, no matter how much they wish it was.
the most profitable way to make gold in wow atm is to post work orders without mats and scam people who dont pay attention, at least this is what blizzard accepts as a way to make gold since they dont ban scammers 2 patches into the expansion. yes they might have added some buttons but the scammers are still there not getting banned.
aaaaaaaand it is now impossible to make a profit flipping glowspores into dracothyst without proccing multicraft/resourcefulness