I think losing the weapon stinks, I keep most of my favorite weapons in void storage, just for the heck of it - S1 stuff for my lock, the Dragonstrike's for my shaman and so on. I too would hate to actually *lose* the item we've worked so hard on for the last year, or two years when BfA hits.The biggest mistake they made in Legion was not putting mythic dungeons on LFG - I've sat for at least 45 minutes starting a group or looking for a group, if I only have an hour or two to play then I don't want to waste all that time. It can be done, just put some tough restrictions in place (gold proving grounds, some XYZ heroic achievement) and people will do it and it'll work. Don't think the general public can handle tougher content? Are you thinking about the debacle at the start of Cata? Those problems were entirely design problems - the end of Wrath was purely speed runs through dungeons and people got used to it, that and they completely changed how healing worked so it was much harder for healers to keep up. This is different, it WILL be tough and you have to be good enough to queue up. It'll never happen, the elites in wow have too much pull and Blizzard perpetually panders to them, but a filthy casual can dream.
Losing our artifact weapon feels really boring. So much time invested for the lore behind the weapons from the devs, the art behind it, hunting the hidden apperance, and also not having to RNG hunt another, and another weapon the entire expansion (except of course the relics, but it hasn't been that annoying tbh), just going to go away. And not having to found 2x weapons for all those 2hand classes as well!A weapon I leveled up with. A weapon we leveled up as well.A magnificent, amazing weapon.Gone. Because some blaha reasons.It's bad, boring and brutally bonkers imo.Sure, it's just art. The relics where just another way of getting a new higher ilvl weapon.Sure, since we'll get some of weapons talents as baseline talents, the AP was just something to make the stats rise higher, also as in getting a new higher ilvl weapon from X dungeon, wq, raid or whatnot.But the lore was captivating. I was wielding Ashbringer! Ashamane's fangs! Kingslayers! The glaives from a fallen warrior!But instead of the weapon being one of the main things to work with in BFA, take that AP grind back a bit, reset the weapon, make some new talents but not that many,, connect it with the Heart of Azeroth after some cool chain of quests, and then focus on grinding Azerite whatnots and empower your char that way somehow. Put some more lore into the weapon, but focus on the Heart of Azeroth lore.I want to keep my artifacts goddarnit. Boo hoo.But I assume Blizz didn't just scrap the entire artifact weapon system on a 5minute meeting, so I'll keep my hopes up for another cool expansion.Rant over.All hail the RNG Lord.
Do you bother proofreading your articles even a little bit?
I bet our artifacts will be drained of their power to seal up the wound in azeroth, then we will give the husk back to the lore character they formally belonged to. Remember how all the titans had to put protective spells over the well of eternity to seal up the wound from tearing Y'shaarj out of Azeroth? Well the titans are dead/gone so we will use our titan relics and whatnot to create a big bandage for Azeroth.
Is it just me, or does anyone else think we won't physically lose the artifact weapons? Yes, lore-wise they will be lost, but I'm thinking we get to keep them around in game or else how can we still collect appearances & get achievements? All those weapon empowering achieves & doing of dungeons with the hidden appearance and what not...
dumb!
Yay, more Titanforging... Blizzard is doing a very poor job of marketing BFA to players - so far we already know we're going to have 6+ months of Pathfinder gating, as well as Azerite (AP) grinding and now titanforging. I guess on the plus side they've shown us there's not much point to getting BFA at launch...
Having played BfA at blizzcon, I can tell you that soul flame is now baseline to the spec. Enjoy.
I honestly feel (as a casual who has not yet had enough time to catch up on legion lore after a long hiatus) that the artifact weapon and lore system is a tad bit too expansion-specific. I like the lore behind it, but the main problem lies with the fact that Legion brought forward, quite frankly, a lazy gear system. Soooooo many legendaries, and insta-power up and AK so we never had to worry about weapon Best-In-Slot and gems and enchants. All of the focus was about empowering a weapon, whereas with the past expansions the raid grind was a bit more uniform and habitual, with upgrades via talents and baseline spells, which meant that the story didn't seem so singular and small-world. Certain classes don't like the reliance on artifact traits and some of the artifact abilities seem like they should just be a spellbook ability. I am tired of not learning new spells and not seeing new grayed-out unlearned spells that I can look forward to. I like the fact that we can go back to a comforting older way of doing things that can reconnect us to past expansion playstyles and give us some other random weapon appearances. Plus, now some professions can have another chance at being useful again. Crafted weapons with the ability to upgrade will give us profession-junkies a reason to spend time farming for rep and mats and to make some money on the AH. Let the engineers make guns again, and let BS and Scribes make weapons again.I am not that great with my words, but I hope that many of these artifact traits and time spent grinding AP can be represented in the spellbook. The last new spells we got were in MoP and Cata with Mastery and a few extras at lvl 82 or so. I feel it is time to empower the classes rather than keep giving them an object that makes them stronger.The past expansions seemed to blend a bit better. Legion took a darker turn and made everything green, and made the entire focus about gathering artifact power. Multiple questlines for a weapon. Pandaria and WoD gave us 1 questline for a legendary, and a really simple grind that made raid groups more popular so things weren't so diluted. WoD sucked, yes, but MoP was awesome as was Cata, and I want to be able to go back to a daily hub or 4, and go back-to-roots with a lot of the mechanics of the game, and stop trying to make each expansion its own genre.