Frostmourne in game has its blade opposite of its hilt, unlike the screenshot showed here. Why'd they make two different models and then give us the wrong one on a 25 dollar skin?
What a colossal waste of money. They do look cool though.
Blizzard should finally stop with this nonsense and putting poor gameplay in the makeover cosmetics games.
Amazing work from the art and design teams! My hopes for this pack (and the previous one) --> holiday bundle sales. $28 per character is a lot, but... $50 for a complete set of all cosmetics... A bit more bearable. I still don't like it (I'll even take being required to hit 1,000 paragon to unlock one cosmetic bundle). If WoW can have cool mounts, pets, armor, etc tucked behind Mythics and PvP events, let these be unlockable via extremely painful in-game requirements that don't need me to pull out my wallet (again). It's one thing for a "free" game (Overwatch, Fortnite, etc.), but assuming a customer has D4 and VoH, that's almost $100 at the basic tier versions. C'mon Blizzard, we love you, but when a few cosmetics cost more than the base game, it looks bad. </3
Cool, but way too expensive. It's a no from me.For 3 skins I can buy a whole other game.
LOL, the Diablo 4 druids are americans?
All of those are looking awful... I can see flaws in each model without being a designer at all.The scaling compared to the actual warcraft scaling of the models does not look right, the idea behind how the cloth model should look like is totally wrong.Just compare Lich king model scaling of armor, to the scaling of it's basic model.
So it looks like more micro-transactions for a fecal-tiered "game".No wonder Asian MMOs are dominating and Western players are leaving the market in droves.