I just did this in Alpha and the problem I see is that you cast 3 spells and gain the other empowerment, but you will not get the other empowerment until you cast 3 of that spell after the eclipse has happened. For example: cast 3 wrath gain lunar for 13 secs then cast 3 more lunar out of eclipse to gain solar for 13 secs and then cast 3 more out of eclipse to get lunar. Think they should play off of each other and not have to cast the same spell we have been spamming in eclipse to gain the other eclipse.
Awesome change, love it
This is worse...wtf. The Eclipse had bad luck protection and the most you could go without getting an eclipse was four casts.So it's basically the same amount of casts but zero room for excitement and monotonous
Isn't it more like: Cast 3x Starfire -> Eclipse cast as many wrath as you can with the starsurge extending the eclipse, look at timer cast starfire until eclipse runs out to proc other eclipse.I don't think we will be casting more than 3 of the non optimal spell when we are geared for the first raid an a few more of the optimal
Not a good change. Better than the previous iteration, but still not good enough for what the spec deserves.
This is no better... if you are in Solar Eclipse and are wanting to head into Lunar ready for an AoE segment of a fight, it would mean holding off on casting Starsurge (Our Main Spender!) and possibly over capping as we will not want to extend the Solar Eclipse? WTB Legion Balance with Moon's Baseline again.
Seems like, that lunar eclipse buffing aoe is too troubling by feedback right now. I don't get the idea, why it should be a thing. Really, the idea on older expansions, that lunar only gives cleave was so bad?
like that its consistent but it Sound super dull and why does getting good single target require to do 3 bad aoe spells dont get it. Feels like you could play this witha. one button macro hope to see a good video on how this works any suggestions?
I still think having to cast Wrath to proc Lunar Eclipse makes no sense... But the change to "These Eclipses occur in alternation." instead of the 30 sec internal CD is a welcome one. If it works like I think it does, then you can pool all your AP to extend the Eclipse you want with Starsurges and then pool again during the other Eclipse without having to worry about and artificial 30 second interval. Or alternativelly you could even cancel the unwanted Eclipse with a macro a go back to the one you want? But that seems like something Blizzard would want to prevent.One thing that could improve this is if they made a "buffer" for the "3 Wraths" needed to proc Lunar Eclipse and vice versa. Meaning that if you cast atleast 2 Wraths during your Solar Eclipse then when you leave the Eclipse your next Wrath would proc Lunar Eclipse. So that you don't have to spend time casting 3 more Wraths after you leave the Solar Eclipse during which you basically just spammed Wraths...
I cast three Wraths in the morning, I cast three Starfires at night, I cast three Wraths in the afternoon, it makes me feel all right..
Still looks very boring :( Also, totally agree with comments above that points out that it is weird to have rotations on abilities that seems to serve different purpose. I main a Druid, but Shadowlands is looking like a bad expansion for that. Bear is still boring and loosing some importance, Feral could have some great revamp but instead got a boring pass on rotation too, making it rigid. Main resto is the one looking stronger but still, kind of the same and a bit worst. Sad for how druids are looking right now.
jesus, just leave it how it is currently in live
Just make it Arcanic Pulsar + Streaking Stars. We get controllable procs and the eclipse will feel like you're in balance because you need to alternate your spells to get the best value, instead of forcing us to use sub optimal eclipses half the time.I know, the Blizzard fun police have seen what we're doing in BFA and have leapt into action.
-Keep Empowerments-New Eclipse mechanicEclipseConsuming empowerments causes you to enter an Eclipse for 6 seconds. During an Eclipse, your critical strike damage is increased to 300%, and your Celestial Alignment cooldown is reduced by 6 seconds, or extended by 3 seconds.Keeps that identity of a "boom"kin within the community with high critical strike damage (Normal crit damage is 200%) in windowed opportunities.