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I want dracthyr improvements. Transmog, a flight mount that just lets them fly in old content, Soar having parity with dragonriding while on the dragon isles, glyphs for more customization, and one very specific thing: I want the Diadem of the Spell-Keeper from the epic edition of Dragonflight to work on dracthyr.That last one is rather minor to the vast majority of people, but it's like the Tangled Dreamweaver mount not being a dragonriding mount. They offered a dragon mount with the expansion that introduced dragonriding... that can't be used with dragonriding. And like that, the head item they made seems to be made specifically with dracthyr in mind, since it resembles some of the head customization they already have.
I 100% agree with their feedback about making crafted Drums ALMOST as good as Bloodlust/Hero.For the last 2 years, groups have been built around BL/Hero and it's getting old. In BFA if you made a group w/o BL/Hero it was not such a disadvantage as it is now.
Here's my wishlist as a moderate PvEer, roleplayer, and transmog collector:1. Bring back door of shadows for rp purposes.2. Add all goggles/shades mogs to the glasses mog merchant3. Renown skip for Dragonflight rep grind on alts4. Double renown week for catchup.5. GIVE US BACK GILNEAS PLEASE.
Fire mage rework, specifically taking a look at pyroclasm, SKB and the entire right/AoE side of the tree, which is currently unused. There's too many long hard casts for the spec to feel enjoyable in its current iteration, and it's short burst and damage profile outside combust is just not there. If you're intent on sticking with SKB/pyroclasm gameplay, let's iterate on it and make it a more enjoyable experience than it currently is.
Bring back Inscription Class Buffs for groups that may have someone absent or unable to fill that raid class buff. On the topic of raid buffs, make it a all or nothing system. Every class brings a real raid buff or none at all. All classes matter ;)
Regarding Drums, they could buff lust to be higher in 5 man parties and reduced in raids similar to Revival/Hymn. So in M+ you get a full powered lust but in raid you get the *!@#ty lust.
wish list: Elemental talent tree rework, Survival talent tree rework. fk it just bring big boy galakrond in the future,resurectt him or something i want a good show
mayne a bit unpopular but, i would like to see:More Pandaren, Vulpera and Tauren Fur Colors for example fully snow white and fully black female Pandaren (the males can but the females can't)Give the male Pandaren the Tail option!Vulpera in yellow, pink and brown (Yellow and Pink were both avaiable on the BFA Alpha, and Brown is just a natural fox color!)Tauren need their proper Grimmtotem Colors and the Taunka Looks! (yes Taunka those Tauren that joined the Horde all the way back in WotLK!)
I have a long wishlist, but none are super complicated to implement and would make many players happy:Improvements:* Having very rare chase items is cool, but in every expansion since the games launch, rare chase items that reward the lucky > the persistent are not good when there isn't a deterministic way to obtain them. Lets take the Broodkeeper/Eranog ring as an example. The most optimal chance of getting a raid to have 20/20 on a mythic team implies 1 drop per week (many weeks won't have it at all) plus a vault slot maybe 1-2 people a week get it at best. This isn't a fair design for players especially when it plays a relatively large role in competitive dps/survivability. Shadowlands Dinars + raid piece upgrade system was really good, really fair and made alts less painful for these types of items. Please have a method of deterministic acquisition of chase items even if a little slow/grindy. The playerbase will be much happier, especially those who enjoy alts. Killing x heroic/mythic bosses granting a piece upgrade is also something IMO that belongs in the game as part of this.* Valor should remain uncapped or be uncapped very early each season. Capped valor, especially with cost per weapon is unreasonable to expect people to upgrade the pieces they need. If a player wants to grind, please let them grind. This also incentivizes carrying low to mid tier keys which helps the playerbase as a whole.* can valor be granted by other group content (such as raid and seasonal encounters like the valentines day boss)? Its a reward people will want, its not something that takes a lot of time to grind right now but requires a lot of persistence and repetition (farming 2-3 keys is 6-12 minutes for most people depending on the group/key if you rush it), giving more variety in my eyes is a win.* this ones more of a nit, but valor acquisition should scale with difficulty. A 2 and a 20 should award proportionally different valor. It's fine for scaling to be light but a little extra incentive would be really helpful and also allows players to feel like Blizzard is more respectful of their time commitment.* This is an opinion, but valor should be cross account. No reason valor acquisition belongs per character. I think grinding valor on my main to funnel to an alt does not hurt game balance and its more efficient if this is what a player wants to do. This does not work well with valor caps but encourages more accessibility to players in M+ (at least early keys) and encourages more people to play mythic+ together.* This ones also smaller, but when selecting an item in a vault that could be tier (or vice versa), in my opinion a player should get more choice. Having a 2 node selection of a tier piece or a non-tier piece that is fixed I think would be a reasonable addition and would allow players to be more fast and loose (albeit lightly) with their creation catalyst charges. This also means if you have 5PC, you may be able to go to 4PC with a more optimal stat allocation which I think is something good for the game.* This ones class/spec specific, but prot paladin battle rez feels terrible. As it stands costing 3 holy power, given shield of the righteous is something you stack with a very short duration, you are basically all but guaranteed to drop the buff to bring up an ally. If you don't use major defensive abilities like bubble or an external, and in many cases you are trying to rez your healer so they are not healing you, its very easy to go splat unless you drastically outgear the content. I would rather not have a battle rez people expect me to use at all than have it compete with Shield of the Righteous. Having it cost 1 or no holy power would fix this but I am not trying to just have a freebee. Other option is allow Shield of the Righteous' buff to persist longer so its more forgiving to keep the uptime when bringing up an ally. Another option would be to make battle rez extend shield of the Righteous; right now it just feels like a death sentence to yourself and therefore your group (particularly in M+) if you don't have bubble during the windowFeature Requests:* Quaking as an affix is anti-fun. Please remove it or rework it so the pain of it also has a reward of some sort. Having an affix that denies casters playing their class within certain windows is un-fun, and mechanics in M+ that require grouping up can be a wipe just because this affix is funky with them. This affix is so painful that some players who have considered caster as a main have hard-pivoted away from it because of how unfun this one is.* The crafting system should allow minimum quality settings in public work orders.* The crafting system should allow recraft requests as public work orders with minimum quality specified.* When selecting an item from a weekly vault, especially if you have pushed large keys and have multiple good choices, an ability to bank an item to the next week would be wonderful. The choice has meaning but you likely will never see the skipped item again. Keep the item level component and enforce this item as the last slot so you need to fully juice the vault, but a deterministic saved piece for the vault is not a bad addition to the game and would make many players happy. As an example, my paladin had a 421 chest piece and a Broodkeeper heroic ring; I took the ring because its so rare but the chest would be amazing. Highest stat value per ilvl being passed felt bad.* This one is a more hot take, but having more diversity of affixes instead of it being a fixed set of affixes * This one is a light request but it would be fun and cool; can we get the option to tie different transmogs to different specializations that can overlap on the item (i.e. an item can accept 0-x transmogs, where x is the number of specializations available to your class). This would be really cool to passively have a different look for different specializations and is purely a fun flavor feature idea. Dragonflight has been a really amazing expansion so far and my suggestions are intended with a player perspective who enjoys the game but doesn't want to have to be forced to grind every week for chase items; more play the game how you want is good for the playerbase and gives more acceptable variety in gameplay that will work.
I'd like to see the amount of Primal Focus needed for Infusions reduced, maybe down to 8, to bring it in line with the dungeons needed for the weekly vault.I feel like spaming 10 dungeons per item is really mind numbing on alts.Reintroducing bonus rolls could also help with bad RNG, and people would have to do less than 80 CoS or Nokhud runs to see their desired trinkets.
These people are such whiners. Really. It is a game...go play it.
A little variety with the weekly Aid the Accord quests. It should be random per alt instead of the fixed per week... it used to be a nightmare to get the Community Feast ones completed on more than 5 alts (better now with 1.5 hrs between)... but making it random would feel less like a grind to complete.Improvements with professions. I think that there should be a weekly incentive for players to put in public WOs, like Treatise are right now for professions. For example, Primal Infusions could be a crafted item through WOs with no quality restriction. More consumables switched to BoP WOs like improved Feasts, high end enchants and potions/phials. Both Enchanting and Alchemy are harmed by realm AH competition, and moving some items into WOs would balance it back to server crafting again.The AH should also list all items that are available from WO, but in the price area include a link to "Place an Order...", and takes the player straight to the WO screen for that item from the AH NPC. (This alone would drive more traffic to WO items).I would also like to see a bit of a Dalaran Sewer environment added with the Rebels in charge. Add a dueling pit fighter style ring with gladiator type solo pvp dueling contests (no faction limits) but added challenges such as pits and other random environmental effects that can change the outcome. Add in some simple betting and we could have some real gladiator cage fights. Extend this into Guild challenges (10 vs 10 elimination), and other tag team style events. The rewards are purely cosmetic.
Brawler's Guild, please...