I would LOVE if they brought back the system they implemented during the last season of Shadowlands. Where you do the raid, get currency of that difficulty, and be able to purchase an item of your choosing. Not at the start obviously but by the second half of the season, a lot of folks are really only running heroic for specific trinks or weaps. And it would help the more casual guilds with mythic prog.Aberrus for example are the class trinks and the cloak. Make it where you need to kill the boss that drops the piece of the difficulty you want(ex: can't buy mythic trinkets with heroic currency) and have it where you have to run a full clear for 2 or 3 weeks or something to get enough. Rarer items (like trinkets/weaps/cloak from sark) cost a lot more.
Hot take:I'd like a well implemented fresh borrowed power. BFA essences was awesome aside from a few aquisition problems (looking at you Conflict and strife)Instead of tier pieces they could try giving us a class themed relic slot. The relic could be composed of 4 parts. Each part gives a certain effect that benefits your spec.Example : you aquire the shaman's ''Witch Doctor's Wolf Bones'' from an end game activity. you put it into 1 of 4 slots of your relic and it gives you this effect : ''Increases the chance to gain a stack of Maelstrom Weapon by 3%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec.'' maybe 2 of the relic slots would be a minor/resource effect (like a mini ''Memory of lucid dreams'') and the 2 other slot would be a major one like the previously mentioned ''Witch Doctor's Wolf Bones''These could be fun to hunt and puzzle together for synergy without interfering with your talent path. and could also be built on in the next season.
Regular flight as an option in the Dragon Isles. I'm done with flappy dragon.
Yea yes there’s always a meta. What we have now isn’t a meta. It’s a god comp. Never in the history of M+ has a comp had the same level of of synergy and dominance.
Bring back the Dinar system from SL season 4, and corruption with vendor fully unlocked from week 1, allow Catalyst to be used from week 2, Encrypted seasonal affix, and the following dungeons for the M+ rotation: the two Dawn of the Infinites, Azure Vault, Uldaman, the Arcway, Waycrest Manor, the Everbloom, the Motherlode.Grant extra Mythic+ score if you bring an underused spec.
Affixes like Incorporeal and Afflicted should be redesigned such that give 3 members of the group an extra action button to deal with the affix rather than the current system where some specs simply can’t help at all.Season 3 should also just be the native DF dungeons (plus the split mega dungeon) + a really cool seasonal affix like Shrouded/Encrypted
The main thing for 10.2 should be removing the key level being lowered when depleting a key in M+. It's such an easy win to remove an insane amount of toxicity from the game. The difficulty of season 2 dungeons has been a problem further compounded because you mess up once - your key is dead, and depleted.
Who tf cares what two randoms want...
I would like to be able to convert lower crests to higher ones at a high enough ratio to take time and work but at least they'd be useful. I'd also love them to be account bound so I could send them to alts. I also think you should get a lot more fragments from killing a raid boss since that's a once a week thing compared to farming M+ day in day out.