I wish they added more of a challenge and made +15s have 4 of the affix at the same time
Does Incorporeal really spawn too often tho? Got like 15 sets of Incorporeal in a 30 minute dungeon which is about a set every 2 minutes. The affix is super easy, and you literally just have to hit a button. If anything, Blizzard just needs to fix where they are spawning and make it more obvious of when they spawned instead of DBM yelling Ghost or whatever.
I don't see afflicted or incorporeal really being an issue. There's so many classes that can handle those that class stacking isn't really an issue and they're both super easy and quick to deal with. Both are better than explosive or necrotic. Sanguine needs to just be gone.
I'd rather see them add an additional way to manage afflicted and incorp so that every class has a tool for them...
I personally would like to see Storming spawns removed from certain boss fights where exact-positioning-or-instant-death is required, especially in grouped up situations - Altairus, Asaad, Dargrul, etc. - similar to how Quaking was.Few things are as unrewarding as running into Asaad’s electricity triangle only to have a stupid storming tornado randomly spawn under you and punt you out to your death.
Worst season with worst affixes. Delete all affixes, they are not fun.
Would be great if they can finally get rid of tyrannical and fortified.
With Afflicted, getting a DK to Death Coil heal it works well and not expected in most groups.DC heal is about 50k and 2 of these seem to do the trick but it does sacrifice dps.I think if there was more of a dps balance for DKs to do well in both AOE and Melee with a single build then they could have had be part of the meta of this season.Incorporeal feels bad for some classes (like stated the Rogue and Warrior) were some dont have a short enough CD to deal with them every spawn or have to lose dps to spec into a hard CC. Like to also point out that SPriest can deal with these solo thanks DM and Shackle. You can also feel the difference between some classes were they only have to sacrifice a GCD and those who have to cast a full spell to hard CC.These are just my thoughts on how these played into the season with the multiple classes I've played this season.
Incorp is even worse than afflicted. Pro side of afflicted is also that you can't double dispell a afflicted spawn, but you can double cc incorp mobs. Dispells also have a short CD and are instant, most ccs aren't. Yeah, you have less people who can deal with afflicted, but those can way better deal with it as most classes can deal with incorp. Furthermore afflicted feels way less gameplay disturbing than incorp. That both affixes can spawn during boss fights and on top of this on some punishing mechanics is just poor gamedesign.
I feel like this post is written by a person who wants to almost completely ignore affixes and not have them impact the dungeon itself. "The entire dungeon and it's pulls need to be played around the affix." written under bolstering. Isn't that the point of affixes? It's meant to augment your approach and strategy in the dungeon week by week. If the affix doesn't affect pulls/routes/strats, what's the point of even having them?I can understand wanting tuning if some affixes are much harder to deal with than others so there's a semi-consistent difficulty curve week to week, but trivializing an affix is not the way to go about that imo.
For Paladin player, I do have counter for 2 of the affixes that requires hard counter (Incorporeal and Afflicted). At least they patch it so Turn Evil works in Incorporeal week. Afflicted can be taken cared of with a mouse-over macro.
I would like to add that volcanic needs some visual and audio improvements. Especially when you have to stack, but also in certain other areas it can be difficult to see. A bigger animation, maybe a glow effect, and a clear sound would go a long way to improve this affix.It's not hard, I just struggle seeing it when it literally spawns inside/in front of my character and the model is blocking it.
Incorporeal definitely needs to just get thrown in the trash. Afflicted probably should as well, although haste loss is less punishing than 50/100% less damage and healing. That's just ridiculous, and as the article mentions can (and has) caused wipes. Yes in general they are manageable, but if you have a big pull, or on a boss, or two spawn on top of each other, or on top of other mobs, just letting one cast go off can be a wipe. It feels bad to not time a key to the weekly affix.
Sanguine and Bolstering need to go. Bolstering limits your pull sizes and all that extra healing from Sanguine removes minutes off your timer. It's just frustrating not being able to time keys because it's like "lol, you can't triple pull because you'll get 10+ stacks of bolstering" or whelp you got 40-50 million sanguine healing so you lost 3 minutes off the keytimer.Afflicted comes out way too often and there's no audio queue when they come out. It'd be fine if it was every 1 minute, not every 30 seconds. It's just absolute cancer when Afflicted lines up with boss mechanics. Incorporeal isn't as obnoxious because it comes out less often.The biggest issue with a lot of these affixes is that there's certain classes that can't do anything about them. Only priests can Mass Dispel bursting, Druids/Evokers/Hunters for raging, and several classes can't do anything about Afflicted. Also, many specs don't have knockbacks to kick things out of Sanguine.
As a healer, it was hot garbage and I barely play the game anymore as a resultAs a passenger DPS for several affixes, it was fun. I didn't have to do anything because my class offered nothing. If it weren't for my friends though I would have never gotten invited to any keys.Overall, I think it was one of the worst seasons we have ever seen between the shart affixes, bad dungeon pool, and the broken god comp.
just reduce spawn time and make it just one spawn for aff and incorp