Talk about adding Greys and Whites to the transmog list but they won't add in the effects of the legendary capes back.I will forever fight for getting the Xuen effect from the MoP legendary cape on transmog!
Happy to see gear being a big focus this expansion. Hopefully gear becomes iconic and satisfying to obtain, rather then just being handed out like candy and hoping for the best stats.
The player housing would be a great selling point for the expansion. They can afford having a team doing it, they manage millions of dollars..... I hoped that they reconsider small things like Dracthyr 3 tank spec or solo rated bgs.
Honestly, the thing I find myself most excited by from this entire interview is the comment about adding White and Grey quality items to the Transmog System. As someone who has "Farmer" in every single one of my characters' names (already reserved Dragonfarmer for my Dracthyr), I'm absolutely overjoyed by the prospect of having more access to the humbler clothing options.
This is fantastic. Both Ion and Holinka is displaying a real understanding of the problems we players experience. They even seem to know how to fix it.I have high hopes for DF! Can’t wait to see if this is it - the first good expansion since Legion!
"We're really focusing on talents, UI, profession, our new class and Dragon Riding"Theses are the only features of this expac if i understand correctly?
Stony Tony
m+ solo queue is the way to go.Could design the system like this:You can't apply to a higher key of a dungeon if you didn't timed the key under for this dungeon.The system starts with the beginning of the expansion and completing any m0 give you access to the m+ version of this dungeon.It also gives you your own +2 key.Completing any dungeon in time unlocks the possibility to queue for this dungeon at the next level and so on and so forth.Like greater rift in diablo 3.If you want to farm an item, honor or just help other players, you could filter your queueing to just apply to lets say +2s - +5s for these particulars dungeons or every dungeons.If you are just interested in higher keys then just choose to queue from +15s - +20s.If you +3 a m5 key then you can queue this dung at m8 level and so on.Pretty solid system, give you motivation to time it and to time it under the best possible time.
Honestly, just give M+ an automatic queue for 1-15. The argument "it's hard and requires communication" is simply nonsense. 9 out of 10 times noone talks, and if they do it's 1 sentence to tell someone not to stand in the fire or something. At this point they're not any more difficult than heroics used to be in say Cata. At least not until you reach the truly ridiculous level keys where people just get oneshot at random.All you really need to do is add in some basic requirements (E.g. minimum iLvL and maybe some rules like "to do a 5+ you need to have +3 a 2+"). O and maybe limit the oneshots/annoying affix interactions, since they always manage to introduce some boss or trash packs that are super annoying during a specific week due to weird interactions between affixes and their basic abilities... But that has less to do with M+ being too difficult and more with certain M+ just not being all that well designed...
So Dracthyr may get other classes? Please make this a thing Blizzard! The sooner the better.I want as many of my characters as possible to be Dracthyr. As cool as the evoker looks, I love my tanks--especially warrior--and my mage, I want them to be dragons too! <3Evoker tank spec would be sick--as it would be only the 2nd tank with a ranged dps option in the game--but if I can play other classes as a Dracthyr I'll be super happy.