This seems largely pointless, the inflated stats of a last patch are one of the things that is a draw for many people, long after there's any real content to do with these content droughts, being able to gear like crazy and do kind of crazy things is all there is left to do at that point.
I love the choice of picture you used for this article XD
Ion's constant reasoning for removing reforging, "we don't want players to have to use sims for every drop before equipping" just keeps getting weaker.
honestly i tested my war tank which is full hast versa, it works very very fine, but yeah i'm not overcapping the 106% haste cap, unlike the warlocks, and it's fine.PVP in 2v2 is just $%^&ed because there is no cap. it's just ridiculous to have a warlock which kill any melee in arenas with 3 120K chaos bolt in less than 5 seconds when you have a rogue with him which controls both you and your healer...
Totally ready for the bug from when they mess up at fire mages get nerfed crit from only 5% crit rating cause of our passive 20% crit before stats are considered.
Calm down crusaders, you cant possibly get 100% vers from gears anyways. "Borrowed" stats are still out of penalties. This change would stay invisible to 99.99999% players anyways. I don't know why wowhead feels the urge to post controversial and hard to understand things which only ignites the playerbase who mostly loves to whine. Why? Oh, more traffic. This article already reached 5 pages of comments. More are coming.
So I must endeavor to balance stats perfectly now? Seems even more cookie-cutter than being able to try different angles on your class by stacking different things.The more I learn about WoW's systems and designs, the more I'm convinced Ion has an actual CONTEMPT for people who play his game. Or at least those who play his game their own way.
Removed
The post and the thumbnail were both gr8.
Look at this rubbish called Secondary Stats. People cheered when Reforging was removed but they never removed the need for it, and as years passed added even more reason for us to want it back. As time passed, there has been more need to alt+tab and look things up whenever you loot a piece of gear instead of just being straight up happy about it because (1) it looks badass and (2) it has higher numbers. Now you're left with a bag full of gear that not only takes up inventory space but also "worry space," thing to be uncertain about. Do I scrap, vendor, DE this or that or no because it sims great today but won't tomorrow? You know when I last felt good without any reservations about a badass looking piece of loot because I know that when I equip it I will feel right away how more powerful I become and when I tried it out there in the world I really did feel more powerful? In Diablo farkin' 1. Just remove this whole Secondary Stats thing, please, and stop slapping one system after another, and let us enjoy running around the world of Warcraft and doing epic things, not spreadsheeting spit around? Thank you.
Not a bad idea, I just hope you can still hit haste levels that make specs not play like treacle before the DRs start taxing you so hard it's just better to run another stat that has less of a tangible impact.Haste always ends up being such a good stat because it makes the spec FEEL better to play, the other stats don't do that much unless you're playing something like fire which has unique interactions with crit.30% is usually the point where destruction has started to feel playable, so the cap only starting at 25% makes it look like these numbers might be in a good place as is, so here's to hoping it all works out well.
This is only a problem because of how much of a gap there is between tiers. 30 ilvl gap per tier instead of the original 13. The better solution would to have simplified gearing and slowed the ilvl scaling. Gearing is too complex now and doesn't feel good. I never had to sim gear prior to Legion, and now in BfA a premium subscription to raidbots saves you tons of time that shouldn't even be needed to be spent. Gearing in Classic has been a huge improvement over BfA, but I think BC through Cata were even better/more fun in that regard. This change will just make it even more complex and worse in Shadowlands. And honestly Shadowlands seems worse off every week.
With this changes is very possible that higher item lvl gear with certain stats that you already have at a certain percentaje performs worse than lower item level gear with a different set of secondary stats. That's kinda messed up :/This, alongside cap targets on cleave, variation of 5% on spell damage,I´m not really feeling Shadowlands as the expansion that we needed after BFA :/
A BFA fix coming in Shadowlands, what the actual fu*k ?