Am I the only one who thinks $24M isn't that much? Grats to Blizz though..
I'm not surprised. The one consistent thread through all reviews I've seen is, "Diablo Immortal is a super-fun game and it's really good on mobile; it just sucks that the monetization is incredibly criminal."Shoutouts to all the streamers doing "experiments" where they spent thousands of dollars on Immortal to show how bad it is "for science" as well.
Free to play, pay to win, either way, it doesn’t make Diablo Immortal an engaging experience to play. These types of games always involve heavy repetition, lack of any sort of innovation, just garbage repetition that gets boring quite quickly for I would assume most people. It’s a mobile game that allows you to play it on PC.I understand that Blizzard is a company, their job is to make as much money as possible. However, when they have to resort to tactics of using behavioural experts to try to find ways to lure people into spending as much money as possible due to the gambling mechanics behind the legendary crests is predatory in nature. I’m sure there will be people that will try to refute that, but if you do a little basic research, it’s nothing more than common sense.I will never have anything positive to say about any type of game that resorts to predatory tactics to try to prey on the vulnerable, those that do experience gambling addiction. I’m sure there are those that can afford it and it impacts them very little because they have the money to do so. More power to them, but what about people that cannot afford it, like kids and teenagers, the game is definitely targeted towards that age group as well.Then you will get the argument that it’s just a mobile game and that’s just how they work and differentiates from a PC game or a console game. I think that’s just a garbage excuse to use to allow monetization and clump it into a category. It’s also a false assumption as it does creep into PC gaming, so many different MMORPGs such as Lost Ark or BDO as an example.I think the gambling mechanics/ onetization in any video games that targets teenagers and kids should be illegal in North America. If it’s a game that’s rated M for mature, then I might get behind in a little bit as the game itself is targeted towards adults only. Diablo immortal is targeted towards young kids, teenagers and of course anyone above that age group as well.Yes, this was long winded and pretty pointless, but it’s my opinion and it’s my comment. I’m not going to bother responding to anything in regards to it, I won’t be looking at replies, I just wanted to post my thoughts and opinions on the subject, anything to spread awareness to this ongoing plague that inhabits video gaming in this era. It has to stop.
$24 Million? Damn, that has to be like 30 or so 5-Star Gems.
43mil legendaries found24mil in revenuesomeone more familiar with the micro transactions should calculate how many of those legendaries were bought with real money..
I realize I can hide Diablo Immortal news, but I’d much rather it not be covered at all.
TOTAL PAY TO WIN
Streamers spending thousands on this game is a drop in the bucket. Like clipping your fingernails to lose weight.Ten million people collectively spent two and a half dollars each.
stop covering this game.
add in the 30 bucks i spent on my pc.
Feel sorry for everyone missing out on a really fun game because they think it’s pay to win. Try the game yourself and make your own decision lmao
I've heard average spending on the game is something like $2 :)Personally I have no intention of ever giving them a cent for this game because of how horrible it's monetization is. Doesn't mean I won't play the hell out of it as a f2p player until I actually experience a paywall though.