Blizzard
Game Updates
New Items and Tempering Recipes
All Classes
Tempering RecipesWorldly Finesse - Offensive
- +X% Critical Strike Damage
- +X% Vulnerable Damage
- +X% Overpower Damage
- +X% Ultimate Damage
Sorcerer
Unique ItemsAxial Conduit - Unique Pants
- alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active . After draining 66 total Mana, the bolt explodes for
(270%-570%) (150%-600%) Lightning damage. - expires if you don't have enough Mana for it to drain.
Legendary AspectsAspect of Tenuous Agility- Gain 5-15% increased Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in 8 seconds.
Aspect of the Firebird- Gain the for free.
- When activates, Meteorites fall around you dealing (50%-70%) Fire damage.
Lightning Rod Aspect has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.- has a 25% chance to deal 50-80% increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Aspect of Elemental Acuity- Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per element.
- At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
Aspect of the Orange Herald- Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Tempering RecipesShock Augments — Discharge - Weapon
Conjuration - Weapon
- +1-2 Heads on Cast.
- X% chance for another on Cast.
- X% chance for another on Cast.
Conjuration Fortune - Utility
- +X% Hydra Lucky Hit Chance.
- +X% Lucky Hit Chance.
- +X% Lucky Hit Chance.
Elemental Control - Utility
- +X Skill ranks to .
- +X Skill ranks to .
- +X Skill ranks to .
Existing Tempering Recipe Additions
Balance Updates
All Unique items have received an update to better align them with our current design philosophy for Unique items.
Sorcerer
- Crackling Energy base damage increased from 20% to 30%.
- Now gain 25% more increased Skill Damage from their primary Core Stat.
Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
Skills- Base damage increased from 30% to
38 45% .
- Explosion damage increased from 45% to 79%
increased from 150% to 175% of 's damage.
- Base damage per hit increased from 10% to 12%.
- Damage increased from 8% to 10%.
- Previous: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
- Now: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your hits grant 1 Mana.
- Base damage increased from 14% to 16%.
- Burn damage increased from 60% to 100%.
- Base damage increased by 20%.
- Damage increased from 160% to 230%.
- Damage increased from 80% to 96%.
- Damage increased from 84% to 101%.
- Damage increased from 60% to 66%.
- Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with , up to 18%.
- Now: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.
- Now tracks how many Chain Lightnings are out.
- Damage increased from 36% to 43%.
- Previous: Each time bounces, it deals 5% increased damage for its duration.
- Now: Each time Chain Lightning bounces, it deals 10% increased damage for its duration, up to 30%.
- Now has a 4 second Cooldown.
- No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.
- Cooldown begins when Invulnerability ends.
- Max Life Base Shield amount increased from 25% to 40%.
- No longer gains increased Shield based on damage.
- Previous: After Critically Striking, gains a 5% increased stacking Critical Strike Chance for its duration.
- Now: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15%.
- Base damage increased from 130% to
150 210% .
- Blizzard damage to Frozen enemies increased from 25% to 40%.
- Previous: While Blizzard is active, your Core Skills cost 20% less Mana.
- Now: While Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.
- Cooldown increased from 11 to 14.
- Base damage increased from 25% to 35%.
- Damage increased from 20% to 24%.
- Damage increased from 32% to 36%.
- Base Damage increased from 41% to 50%.
- Shard damage increased from 43% to 52%.
Passives- Stun chance increased from 5% to 7%.
- Immobilize chance increased from 5% to 7%.
- Freeze chance increased from 5% to 7%.
- Chance to spawn Crackling Energy increased from 5% to 6%.
- Damage for each Rank increased from 40% to 50%.
- Base Burning damage increased from 20% to
40 60% .
- Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
- Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.
Developer's Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.- Damage increased from 30% to 45% of the damage you deal to them.
- Shatter no longer receives damage from itself.
- Healing from non-elites increased from 0.5/1/1.5% to 1/2/3%.
- Healing from bosses increased from 2/4/6% to 4/8/12%.
- Damage Reduction from Elites cap increased from 40% to 60%.
- Damage reduction Increased from 8% to 10%.
Legendary Aspects- Movement Speed bonus increased from 10-20 to 15-25.
- Mana Cost Reduction increased from 10-25% to 35-50%.
- Burning damage to enemies below 50% Life increased from 15-30% to 30-45%.
- Previous: Crackling Energy has a 35-50% chance to chain to an additional enemy.
- Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.
- Previous: Casting always spawns an additional Lightning Spear and increases your damage with Shock Skills by X for Y seconds.
- Now: Critical Hits with Lightning Spear cause Lightning to arc from it dealing 25%-55% damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.
- Previous: lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for X seconds.
- Now: Flame Shield grants you unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds.
- Ice Spike damage increased from 60%-80% to 80%-100%.
- Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.
()
- Ice Spike damage increased from 60%-80% to 100%-120%.
- Now has 15% extra Chill with Ice Spikes instead of 15% extra Damage.
- Previous: makes you Unstoppable and grants you 30% armor for 3.5-5 seconds.
- Now: Ice Armor makes you Unstoppable and grants you 25% Damage Reduction for 3.5-5 seconds.
ParagonBurning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.- Critical Strike Bonus changed from 1% per 25 Intelligence to 1% per 20 Intelligence and now caps at 80%.
Crackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%.- Changed from 3% per 20 Intelligence to 2% per 20 Intelligence. Crackling Energy damage now caps at 120%.
- Now caps at its damage bonus at
30 60% . - Scaling from damage with Cold/Fire/Lightning increased from 5% to 10%.
- Damage with Frost Skills increased from 15% to 18%.
Glyph
- Increased the damage bonus from 7% to 8%.
- Increased the Mana Regeneration from 7% to 25%.
- Now caps its damage bonus at 60%.
- Scaling from damage with Cold increased from 10% to 20%.
- Now caps its damage bonus at 60%.
- Scaling from damage with Fire increased from 10% to 20%.
Bug Fixes
Gameplay
General
- Fixed an issue where the was calculating using base Life instead of Maximum Life.
- Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
- Fixed an issue where was doing excessive amounts of damage to bosses while also being hit by other monsters.
- Fixed an issue where the could be active alongside other Elixirs.
- Fixed an issue where Evade could trigger .
- Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn't actually teleport.
- Fixed an issue where the was not restricted to Rogues.
- Fixed an issue where Items could disappear when opening many caches at once.
- Fixed an issue where did not properly work with Overhealing effects.
- Fixed an issue where couldn't be imprinted onto Pants.
- Fixed an issue where the player couldn't be revived if the player trying to revive them died right before the revive channel would have finished.
- Fixed an issue where the effect of Incense did not persist after death.
- Fixed an issue where using a Town Portal and using a Waypoint, or interacting with the World Tier statue, at the same time could cause the player to get stuck.
Sorcerer
- Fixed an issue where didn't properly function.
- Fixed an issue where was granting more Critical Strike Chance than intended.
- Fixed an issue where Axial Conduit's Explosion did not benefit from .
- Fixed an issue where the Axial Conduit's explosion was dealing much less damage than intended.
- Fixed an issue where bonus Projectiles did not benefit from Axial Conduit.
- Fixed an issue where the Aspect of Elemental Acuity couldn't be applied to Amulets.
- Fixed an issue where was not functioning properly.
- Fixed an issue where the granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.
- Fixed an issue where damage from would double dip when multiple enemies were Frozen.