warriors got 3% buff... Still the king of PVP and trash of PVE (tank and DPS).
As a Venthyr Frost DK that play mostly pvp, i should say that a buff that lets me keep doing the same old preassure damage and never finish off my foes because my 3 minutes ability that would do the job gets a 66% nerf on pvp and hits for less than my main source of damage while other classes delete us with 2 minute combos is ridiculous.I know FWF have the potencial to be a broken hability if they do the wrong buff, but man, do they really need to trash it to the ground while a druid hits 22k on a Full Moon?
I think you missed his point. It seems that no matter how well we type out our thoughts, everyone who plays the top performing DPS specs sees our wishes and, instead of reading them immediately assumes that we want to be the top performing spec in our class. That is not what we're asking for. I'm not here to argue about who should be top due to some ludicrous notion that skill caps should matter in the game's non-competitive aspect (by definition PvP is the competitive aspect of any MMO while PvE is the more cooperative aspect), I'm just here to point out that we want to actually be VIABLE in content above M0 and LFR, because at the moment BM absolutely isn't. Our already weak AoE was irrationally capped in the pre-patch making us non-viable for M+, and we have no burst damage whatsoever meaning that we're not viable for Nathria either. The only thing BM is good at is consistent damage, and even then we're under-performing.Saying that we should be weak because we're "easy mode" or whatever, doesn't change the fact that we can't get into any significant content without changing to a spec that we may not understand, and thus will perform poorly with. The disparity between the top and the bottom is too severe without any utility to make up for it. All the utility BM and Survival has can be done just as easily by MM which only helps reinforce MM's already superior position while hurting ours. All that we're saying is that the gap needs to be narrowed to make it so that those of us that don't want to play the currently performing top spec in their class can still be considered viable.QFT
Warriors are not as good as you say they are. The numbers are already out there and the graphs showing representation does not show the true gap. It's already been said. I have to parse high in the 90's in order to keep up with those Hunters and DK's that only have to parse in the 50's and 60's.
Rework Ventyr's hunter ability. Players wont change cov at this point in the game when so invested. Man I lost the will to play. Damage buff wont fix it cuz it is still useless in AOE situations. Make it hit more targets (multiple target killshot) or sth like that atleast.
This is my first comment in here. I just logged in to say that u cant mean that havoc is already good performing in keystones when there was literally not a single havoc DH in MDI. Monk, hunter, fire and outlaw is so at the top right now. I dont understand these 3% buffs? why not just give 5% to everything and see how it pans out.
I am so happy my Fury warrior progressed from 'moderately aggressive pool noodle' to 'sternly-worded letter sent to the head office complaining that three t-shirts were moderately disheveled on the display shelf.' It's okay, guys, we can go home now, that 3% buff surmounts the nearly 30% difference in performance between the flavor of the month and the doghouse!
That's the risk you take for not being adaptable on which characters you play. Honestly I have played WoW since mid BC and it's been this way the entire time. top specs and bottom specs that have HUGE gaps in between them. It will probably always be that way because balance is nigh impossible with that many talents/builds/classes/specs/legendary affixes/types of fights/ect.
Meanwhile they seem to be ignoring healers.
I guess this is what you do if you don't know how to balance your own game anymore