Give hunter survivability please.
I agree that some added Hunter survivability would be great, but it isn't as bad as some seasons have been.
Oink oink!
yes!hunter need survivability please !
give survival anything that actually merits bringing them or just revert the biggest mistake blizz has ever made. I mean, at this point, there's only 37 specs in the game, not 38, given how under represented it is
We (paladin) waited 5 years to get a proper rework. So you better be patient.
As always, constructive Criticism is welcome. I main Preservation but fill in a 2nd raid as Devo. I am extremely versed in Preservation and its workings. Devo while it doesn’t elude me is just 5-6th on dps charts, i can see the problems but there are ways around it.With saying that The class Tree and spec trees both need a little adjusting so any information about desired Devo changes are welcome while Preservation is also welcome, the changes i propose there are more thought out and have had a lot more effort put in.While some of them are wild i would suggest reading through all proposed changes to get a better understanding before fixating on one thing.Evoker Class TreeInherent Resistance Moved to passive in Spell book. Flat 4% magic Reduction. Replaced with StasisStasis Make its use Duration infinite. Max 2 charges for Devastation and 3 for Preservation. (see Preservation for more Info)Leaping Flames moved to Passive in Spell book. Replaced with Burning RushBurning Rush While a target is on fire within 25yards (30 for preservation) your Essence Generation is increased by 30%.Terror of the Skies baked into Deep Breath and replaced with New Talent Burning DevotionBurning Devotion After casting Fire Breath, for the next 6seconds Living Flame casts are 30% faster. (see Devastation for more changes)Permeating Chill Moved to baseline Spellbook for all blue spells.Renewing Blaze Moved to Permeating Chill and replaced with Life PoolsObsidian Bulwark Removed.Obsidian Scales now has 2 chargesFoci of Life/Fire Within moved to Obsidian Bulwark location and replaced with Ruby Life PoolsLife Pools 5% of all over healing done by Emerald Blossom is stored within the Evoker and release upon next Emerald Blossom.Ruby Life Pools 20 % of Fire Breath initial damage is stored within the Life PoolsNatural Convergence changed to slow targets after Landslide expires by 20% for 10seconds. (magic debuff and stacks with Permeating Chill)Twin Guardian now applies to target if target is under the effects that do not allow it to be moved.Aerial Mastery merged with Hover and replaced with ReachReach now increases spell range to 35yardsPreservation Talent TreeField of Dreams Lowered to 15% from 30%Spiritbloom changed to be 20second CooldownSwap Exhilarating Burst and Spark of insight swapped.Spark of insight Linked to Spirit bloom choicesEmpath Redesigned. Now increases number of targets hit by 1 per Empowerment level. Healing is reduced by 50%Spiritual Clarity replaced with Fluttering BloomFluttering Bloom targets of your spirit bloom now cause a Fluttering Seedling.Spark of insight Now also increases Essence Regeneration after using Spiritbloom.Dream flight Placed into Preservation Spellbook and replaced with Breath of LifeBreath of Life Makes your Dream Flight and Verdant Embrace a projectile and causes your Dream breath to release a Fluttering Seedling based on Empower Level.Stasis moved to class Tree (See above for details) and replaced with Talent choices. Volatile Reversion and Empowered ReversionVolatile Reversion Critical Heals with Reversion will cause Reversion to Flare up and heal 2 near by targets for 15% of healing done on the Critical. 50% of the Healing done will also Deal damage to a nearby Target. Internal CD of 4seconds per reversion.Empowered Reversion Casting an Empowered Spell will cause your Reversion to tick its heal over time 50% faster for 4seconds.Ouroboros has been redesigned – Casting Echo and Dream Breath initial heal increases the healing of your next Emerald Blossom by 15%, stacking up to 10 times. (updated blizz change coming in 10.0.7).Devastation Talent TreeHoarded Power replaces Imposing Presence/Inner Radiance and is replaced by Quick BlastImposing Presence / Inner Radiance moved to baseline spell book.Quick Blast Targets under the effect of your Fire Breath hit with the first rank of Eternity Surge now get hit twice. (50% reduced in PVP)Everburning flame/Feed the Flames moved to Burnout and replaced with Burning PassionBurnout moved to Fire Breath baseline.Engulfing Blaze Increased spell power by 10% for living flame and now causes all instant casts to heal the Evoker as well.Ruby Embers Now stacks to 4 times. When Living flame i used on a target with 4 stacks a nearby enemy gains a new stack and all stacks are refreshed.Burning Passion While Fire Breath is active every 6seconds gain an instant cast Free Living Flame.Dragonrage Now Causes your next Living Flame to be instant cast.Iridescence moved to Arcane Intensity, Replaced with CometArcane Intensity baseline for DevastationComet The Evoker Leaps into the air and slams into the target location applying 15second Shattering Star to all targets in the area and activating a max Empowered Eternity Surge. 4minute CD (Effected by Recall in class tree)Spellweaver’s Dominance Now also Reduces Magic Damage taken by 6%Moving Stasis to the base Class Tree would offer Devastation a little more sustain on their healing output. Turning the duration infinite lets them actually heal somewhat in pvp. Remembering that only heals cast on themself will count towards the charges and the living flame casts from the instant cast changes in Devastation with Dragonrage and Burning passion as an option to charge your stasis, but most probably wont.The concept of Comet is that while Dragonrage is Great for a Cooldown, it offers 1 of 2 things during combat. AoE spam Pyre, Single target Spam Disintegrate. Comet offers you the ability to have a solid AoE choice and still a solid single target option for combat, While letting Dragonrage exist within its own right.Dragonrage should not be removed simply because it is one of the only things that currently makes Devastation work.All %'s of the Disintegrate/Emerald Blossoms if not addressed should be baked into the spells related as its just fluff in the Talent trees and doesnt really offer much “choice” when its mandatory to take. Yes alot of the starter talents are mandatory, but movin things like 20% channel speed on Disintegrate would just make sense as all Evokers take these options anyway and you might aswell open up for something new within the talent tree.I am still on the fence about having Dream Flight and Deep breath being the same ability that changes with spec choice as it would take away from Preservations AoE Dps chances but i would hope that Volatile Reversion would bring would allow that to be a thing.I dunno, let me know. Main reason i want this is for the Fluttering Seedling Build to be a viable option but then looking at Preservation spec brings up so many more problems with the class tree and that in turn brings up problems with the Devastation Tree. Might as well tackle them all at once.Let me know your thoughts.
Hunter needs more survivability.
all these hunters wanting more survivability :'] *cries in shaman*
lol all these hunters asking for more tuning after being the center of changes while devokers rot in the deep seas also needing a buff on survivability and doesn't get even mentioned
i expect mage to get 5% blanket nerf cux they dont care
Yes please not just falling over dead because I've already pressed my defensives would be nice.
Give warriors bloodlust
If hunters need survivability then so do shamans. We only have one Defensive CD and that's it.
I cried when i read they highlight hunter as class most needing attention on their survivability. Seriously, the amount of time we got target by mech and start writing our will is real.
You're actually $%^&ed if you think the sheer toolkit that Protection Warriors have in terms of things like Battle Shout, Commanding Shout, Leap, Intervene, AoE stuns, Ravager for damage are even remotely balanced against Guardian Druids, lol. There is no world where Guardian doesn't need way, way more to even be remotely viable. Just look at how much representation they have past 22s in M+ and past boss 4 in raids.
It’s just incompetence from Blizzards game lead designer how unbalanced Heal Evokers still dominating Healers while doing completely imbalanced DMG at the same time! This must be fixed yesterday.
Hunter & Shaman survivability, Yes. Hopefully Retribution Paladin also has a good damage reduction outside of Divine Shield with the upcoming changes.Evokers - I don't think it was mentioned in the video but I don't think it's not unexpected to see both Evoker specs topping in season one. It's the new playable class and I imagine the development team want some good feedback on its playability and also it's good way to encourage players to stick at it if it's doing well.I do think it's disappointing not seeing other healers equal to your Restoration Druid, considering at the end of Shadowlands most of them brought their own strengths to the mythic+ and raid environments whilst all being strong in their primary role healing. (These statements are not directed at your high push keys above 20's)