"But large amount of quests for leveling are designed for solo players and with automatically formed groups you'll complete them in seconds what ruins the designed amount of time for the quest and balance of rewards."So over the last few months we've had:- Forced personal loot in current and old content means you have to do more runs for your carry guildie, transmog or mount drops- Make old content harder than it was prior to the squish, which slows you down in leveling and transmog runs- Nerf heirlooms so leveling takes longer- Significantly decrease the amount of experience you get so leveling takes longer- Remove auto-accept from LFG so it takes longer (if ever) to form a groupIMHO this is just going to backfire on them. Personally, each time one of these happens I find myself in game even less. I can't be the only one. Their KPI for time in game is just going to get worse the more they go down this path.
Once again bunch of people here have NO IDEA what they talking about when they bring in the word "MMO".
their way of thoughts on LFG system is awful. Instead of a modern and convenient quality of life changes, they want to keep this obsolete manual system.Another thing that really annoys me, is all these obstacles around the world which blocks your path to a certain pont (mining node, herb, npc, etc), it forses you to make a detour. They think it's a cool gameplay.
This was often repeated in the forum by trolls, but it was really never a thing. These trolls often claimed that everyone they saw in a quest area who was not doing anything was "leeching" off some imaginary group, when they had no evidence that any of them even belonged to a group at all. It never bothered me if someone in my group needed to take a quick phone call. It was easy enough to remove someone who was not contributing, or to leave a group if other players didn't seem to be doing the objective. But most of the real problem was that when people left the area they forgot to leave the group. This is not something that has been or will be addressed. They only did this to slow down progression for the worst geared players by keeping them from getting the help they need. Some of BfA content is brutal.
The forums, places like here, general WoW community: People use WQ add ons to free load and use others to quest, fix it Blizzard!Blizzard: Okay, we're breaking WQ add ons in part to stop people from freeloading.The forums, places like here, general WoW community: OMG BLIZZARD YOU SUCK.Swear to god, people...(Personally I think they're doing it for server stability at launch, but if that's the case, just SAY it.)
Player Housing...What a stupid question. Sorry but Garrisons were a low point in WoW history, who the hell would want them back?
Wait , Blizzard answered a question about a game feature in an interview to some random 3rd party website? lol that never happens....
I guess I'm the only one(who is interested in seeing player housing in WoW DONT SHOOT!)who was pretty satisfied with their response about housing. If we never get it we never get it, but it seems to me they want to devote serious resources and effort into making it as good as some of the other games on the market. I'd love to see ESO or EQ2 style housing, or at the very least guild housing or what FF14 does, guild housing but less expensive private rooms for members(its a little orb you click by a door, shows a list of all members rooms and their greeting, IIRC you can have one room for every member)Sad about the LFG thing, sometimes you've had a long day and don't want to slog through "kill 20 noble sycophants" in a zone chock full of rare elites. Its not like anyone every had a chip on their shoulder or got any special reward for doing all their WQ solo.
Out of touch developers at it again.
I'm actually OK with most of the answers. The LFG thing makes sense, I guess. I think it was a little bit legitimate and a little bit masking the fact that forcing people to take longer to do things also forces them to subscribe longer. And now that the latest expansion and the subscription are the only things they make money on besides the in-game store items, making things take as long as possible is just a reasonable (albeit annoying) business decision. The thing they don't seem to realize though is that it takes just as long either way. Just because you can't auto accept anymore doesn't mean you can't manually accept. So you have to press one more button and keep track of who is trying to join your group. Its really not the end of the world if you're not of the "Rush rush rush" mindset anyway. Those are the people that they are trying to eliminate, which is just fine with me. You're playing an MMO. Being in a hurry to do ANYTHING kind of goes against the entire platform anyway. There's nothing actually productive about playing the game. It is literally a way to waste time. So, trying to save time while doing something where the whole point is to waste it just doesn't make any sense.