Actual communication of current issues, it's amazing. I gotta say, it actually gives me faith that things are getting worked on and improved upon instead of radio silence. Thanks for the info
maybe one day blizzard will invest in servers that are significantly better and we don't need this layering/shard crap
Haven't really experience much in the way of lag myself, though the lack of mining nodes in the open world is horrendous. Increasing the spawning of mobs and nodes seems like a good compromise.Of course we shouldn't be getting layered away from our groups, that's definitely not a good idea and is likely not intended, right?
It's almost as if incentivising the entire server to converge on the same zone at the same time is a bad idea...There are 3 other zones which share the same level bracket as STV; Dustwallow marsh, Badlands, and Swamp of Sorrows. Surely they could incorporate those zones with their own thematic "blood moon" event and split the population a bit. Could have different rewards unique to each zone to incentivise people to switch around. 2024 and these poor developers are having to put in a shift to compensate for trash tier servers. $74Bn company everyone...
I love that they're still like "we didn't know Classic was going to be so popular at launch". All the data the players saw prior to launch indicated it was gonna be popular as ever, but I guess when you hamstring yourself by having useless load testing AND ignoring amount of name saves, not that shocking they were ill-prepared. Also nice they're still glossing over the fact they had new realms and WAITED and WAITED SOME MORE to launch them because they didn't want to have to merge them later when numbers declined. Nothing like treating your customers like garbage because an action in the future might make you look kinda bad (hint: guaranteed big bad is worse than maybe middle bad). They made playing with friends on the realm you wanted (and sometimes at all) a nightmare that first week and it still overperformed.As for layering and sharding the following tidbit is especially egregious "some early code assumptions for layering are now very problematic". So they learned nothing from the whole "not being able to do anything with the base bag" for the longest time. I love that they're shocked when they need/have to do major changes to stuff in-game. Who could've guessed that an ever-changing live game might need to be able to evolve?
That sure is a lot of words to say "we can't fix the lag during the Blood Moon event, but here's how layering works so you know why we can't fix it".
Communication is nice, and watching Blizzard (Classic team or otherwise) interface with the community throughout SoD for the first time in over a decade has made me far more trusting that these issues genuinely are being looked into.In my opinion, it's just a terrible shame that we were ever subjected to the sharding/layering technology to begin with. It utterly killed the social aspect of WoW overnight when it was first implemented back in WoD, and to this day continues to run antithetical to the spirit of MMOs. Long gone are the golden days when I could visit Goldshire, or outside SW/OG and see the same familiar faces chatting and dueling one another. I suppose it was more profitable to attempt to shoehorn as many players as possible into the same server, even if sharding (and layering) means that there's a very real possibility that two people could spend years on the same server, yet never even know of one another's existence.
Classic WoW/ SOD/ Classic + is the future of World of Warcraft. Give up on the "Modern/retail" version and put every single ounce of effort & money into making this version of the game the best version that has ever existed. Wipe the slate and start over Blizzard, now is your chance.
If you don't want/can't expend more money for servers, just go back to sharding system.The benefits are way more relevant than losing a chase between zones, or bring Teremus to Stormwind.
This kind of discussion would make a great Blizzard podcast. Far more interesting than Ion and Morgan espousing their gaming "philosophy." Informative write up from Blizz here.
Maybe instead of explaining the feature he should instead take that time to help FIX sharding in retail. Currently it's broken AF and seemingly happens at random regardless of the zone occupancy and it's absolutely screwing content up. With so much group and time-centered content, getting ripped from one shard and thrown into another one where the event is either not going, has gone differently, or everything has reset is not fun. It's not fun the first time it happens. It's not fun the 5000th time it happens. And it's especially not fun when you're actively in combat, especially against, say, A WORLD BOSS, and poof, you're now standing in front of the boss alone, and they're at full health.