Blizzard needs to man up and stop relying on buyers/gamers feedback on how to make their game better. Seriously, get good, create, take the risk and release the content. Gaming industry is crazy to charge us for games they half create then depend on our feedback to improve it. I swear I miss the good ol’ days of creative game developers.
I like the idea of both, relying on feedback and make own decisions!Good work on the itemization changes!Thanks for the new helltide :)
-> 1) maybe they should've listened to the breadth of customer feedback when they were developing the game, instead of charging people full retail price for a piece of turd that's gonna take years to shape into something that doesn't stink?-> 2) do you predict weather patterns ahead of 1 week window as well? time to apply for a job, don't waste your talents here.
Sometimes they get feedback, implement it, then forget. Over in WoW right now, they just released a new thing we collect every week an item in our inventory that takes up bag space instead of a currency. They did the same thing and then fixed it within a few days as far back as at least 2017. Someone within the company who plays the game should be looking at things before they get rolled out, in addition to actually listening to the people who report issues on PTRs, betas, etc. Giving the same feedback over and over feels like they don't learn from their mistakes.
It's crazy that they need the players to tell them how to make their game because nobody on the dev team actually plays ARPG's.
Well I aint gonna repeat myself. Your answer is in what I already wrote above.