Lately I realize that most people in wowhead comment section post negative stuff instead of tackling on the new challenges that are being offered. I'm sick of you all.
Don’t forget, it’s also extremely overtuned. Normal is harder than heroic, heroic is on par or harder than mythic. I’ve yet to step into LFR, but I suspect it’s a nightmare. The mechanics are bugged, spawn in horrible locations, the list goes on. My guild (I’m the RL) will not be bothering with it until things are changed.EDIT: I’m surprised blizzard hasn’t figured this out yet, but most people on the PTR are world first players, and try hard who want to know how to clear these fights before hand so they can get ahead of others. Casuals aren’t usually on the PTR to provide their feedback.
Our PUG normal group broke on the third boss.Roccor was tougher than it ought to have been, with more health than seemed reasonable, but it was doable.Bael'gar was fun, mechanics made sense and were tuned well. Incendius, however, is objectively terrible. The two main mechanics- the sections of the bridge becoming fiery and the spawning adds that explode with a soak when they're killed, directly contradict each other. Not only do you have multiple orange areas which players need to alternatively avoid and stand in, but the adds cannot be moved, which means when they die and their section of the bridge inevitably lights up as well, players are forced to stand in bad fire to soak damage from a mechanic that pretty much wipes the raid if it's not handled (13 million damage to each player) yet will kill whoever's in it if there are not enough healthy people. The average mouse brain of a wow player can't handle overlapping mechanics like that. You can't punish the player for doing things incorrectly and then also punish them for doing things correctly.Both of these are good mechanics, easy to grok, but they can't work together. Either MASSIVELY slow down the fire bridge changes (thus making players prioritize killing the adds where its safe first), or let the adds be moved (so that the tank/off tank can pull them to a safe place to let everyone soak. This kind of stuff might be fine on mythic or even heroic raids, but not normal PUG raids for a 20th celebration event.
Just in case any old players were thinking about returning, this is a complete waste of time.You can do the raid from level 30-80, but you don't get anything at all unless you're level 80 (GG blizz seems completely pointless), why would blizzard waste their time to release this complete and utter garbage? You should probably add this to the original post:Level Requirements for Blackrock DepthsStarting at Level 30, players will be able to queue into the LFR difficulty of Blackrock Depths! Furthermore, players will be able to cross-faction queue into this raid instance! For Normal and Heroic, players will need to be at least Level 70. But you won't be able to obtain anything unless you're level 80
The queue time was ridiculous as dps. I ended up leaving and just finish getting alts through the other anniversary stuff...I wonder if no one is queueing or if its a blizz issue. I'd actually like to do this raid, but forty minutes? Yikes!
Does anyone know, if you queue into this at a level below 80, do you get gear for level 80? Or is it adjusted for your level?
the seven incapsulates everything that is wrong with the wow base ui.active bosses have yellow runes and a yellow aura in an orange/red room with light green and brown aoe ground effects. inactive bosses are slightly see thru.absolutely horrible