Do things like this also affect DBM?
Less wiggle room, more precission tools required. There was like a 3 pixel wide safe zone at one point before nerfs. This fight was not designed for humans. Even with a coordinated group, changing 1 or 2 members required several pulls for them to memorize the positions, of course you could send them to positions 1 and 5 which were pretty much static. And probably those previous members that were sitting 1 and 5 are gonna have to learn positions 2,3,4 and they will mess up for sure like mines did.It's ok if there is a ultra-mega-alpha-omega mechanic that requires one member to do it perfectly in super tight timer. But when it's a random group... well...we all know what happens.
You DONT need the map for p1 and p2, and you can perfectly use the map for p3 without the arrow. As plenty of people said, in p1 and p2 you can use a fixed image and ignore the arrow completely, you just have to watch where your number is and use your eyes to see if its close to the wall or wherever. Btw, the list that assigns you the number (if you dont use the macro WA), is still working.And in p3 you can use the extra time to go close where your assigned portal is, use your eyes and your brain and go close to your portal. Then there is the log issue, and i have to say there is no issue, because live log only uploads when you finish the pull, and since 10.2 the game will write the log just after combat ends, then you can upload live as always.People are crying without knowing what these changes are about, as always in Wowhead.
so they didn't nerf the whole reason people used the #$%^ty weak auras? what did that solve? lol, it's still one of the worst bosses ever mechanically put into wow
Yeah yeah I'm sure 5 * 20yard Spread Circles is perfectly fine, creatively designed and extremely fun to exexute. NO GPS IS ALLOWED :>
For all the people pointing out the hearts from the early phases, the map isn’t gone, just your cursor. You can pretty easily figure out which number you’re on by just looking where you are on the map. Sure they could probably nerf the radius a bit but this doesn’t make p1-p2 way harder
More dumb changes from clueless blizzard devs that have no clue how to design the game...How about 50% nerf to spread circles radius? And how about reducing amount of those circles from 5 to 3 to make fight actually doable?These blizzard devs are so bad and of of touch I have no words, nothing can fix them at this point... The level of incompetence is all time high...
I had a night during prog when it wasn't showing my character. Basically defeats the purpose of the map. So with that, I guess that means they will never make a fight that requires that kind of WA ever again.
If you thought the hearts aura was the problem at this stage and not the 6s to run to a specific circle aura then I don't even know what to say. Hearts has been a 'skill issue' mechanic since the first radius nerf.
Well that was fast, nice
So we'll have a work around map addon/weakaura to show our arrow again.Dumb choice on Blizzard's part.It is what it is.
Man, it doesn't matter what the next 3/4/5 expansions will be when the current version is so unpleasant.Blizzard is making this game so unfun that I don't think all the improvements at the Dragonflight launch will matter in the long run.